Karrar
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c39dfc463e
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Fixed an issue with kinematic rigidbodies when Physics Prediction is enabled.
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2024-04-13 08:41:01 +03:00 |
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Karrar
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5cf253bf12
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Fixed an issue when switching scene where Netick would use the networked SetParent method on scene objects.
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2024-04-08 08:32:44 +03:00 |
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Karrar
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90d4167a30
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Fixed an issue causing GameEngineIntoNetcode to use the previous tick value.
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2024-04-08 05:03:00 +03:00 |
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Karrar
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69fff76c10
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Fixed an issue that was causing Lag Compensation to not work correctly.
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2024-04-08 03:54:46 +03:00 |
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Karrar
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4dcd1bdbe5
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Fixed an issue with delta compression.
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2024-04-08 01:38:55 +03:00 |
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Karrar
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1c104c7fd7
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Fixed an issue causing Netick to add a duplicate TrackedRigidbody component to a reused network prefab instance.
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2024-04-05 06:27:51 +03:00 |
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Karrar
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1e1049795e
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Fixed an issue causing disabling Add to Network Loop of NetworkObject to not work.
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2024-04-04 05:53:52 +03:00 |
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Karrar
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7d7679fc4f
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Fixed an issue causing unreliable RPCs to be invoked more than intended in the client when Server Send Rate value is more than 1.
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2024-04-04 03:01:44 +03:00 |
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Karrar
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a802a85f6e
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Added support for ordering NetworkStart across different network objects. Now it's safe to use [ExecuteBefore] and [ExecuteAfter] to control NetworkStart ordering, on both the client and the server.
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2024-04-02 06:46:32 +03:00 |
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Karrar
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2243a2d853
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Fixed an issue causing changing the Input Source of an object to not replicate to clients.
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2024-03-31 06:41:46 +03:00 |
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Karrar
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427bf266ca
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Fixed an issue with parenting a NetworkObject, causing interpolation to break.
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2024-03-29 19:40:53 +03:00 |
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Karrar
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9644071efe
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Fixed an issue with changing network properties inside NetworkDestroy.
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2024-03-28 21:24:26 +03:00 |
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Karrar
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0caf47a728
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auto
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2024-03-27 22:26:13 +03:00 |
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