Reverting NetworkAwake exeuction behavior in the client to the original behavior, where NetworkAwake is executed right after creating an object, regardless of networked state syncing.

This commit is contained in:
Karrar
2025-01-06 08:32:46 +03:00
parent 0c08fbdacb
commit fc7298046d
7 changed files with 1 additions and 1 deletions

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@@ -1,6 +1,6 @@
{ {
"name": "com.karrar.netick", "name": "com.karrar.netick",
"version": "0.12.98", "version": "0.12.99",
"displayName": "Netick", "displayName": "Netick",
"description": "A networking solution for Unity", "description": "A networking solution for Unity",
"unity": "2021.3", "unity": "2021.3",