Fixed an issue causing the client to destroy all scene network objects when it finishes loading the scene before the server.

This commit is contained in:
Karrar
2024-08-08 15:45:41 +03:00
parent 776c38fa86
commit fbb5a2800f
7 changed files with 1 additions and 1 deletions

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@@ -1,6 +1,6 @@
{
"name": "com.karrar.netick",
"version": "0.12.10",
"version": "0.12.11",
"displayName": "Netick",
"description": "A networking solution for Unity",
"unity": "2021.3",