Moved PlayerSpawner to Netick.Samples namespace.

This commit is contained in:
Karrar
2025-02-28 21:25:08 +03:00
parent 33f4c44d51
commit f56df7fc48
9 changed files with 40 additions and 30 deletions

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@@ -5,6 +5,9 @@ using Network = Netick.Unity.Network;
namespace Netick.Samples namespace Netick.Samples
{ {
/// <summary>
/// This is a helper script for quick prototyping, used to start Netick.
/// </summary>
[AddComponentMenu("Netick/Game Starter")] [AddComponentMenu("Netick/Game Starter")]
public class GameStarter : NetworkEventsListener public class GameStarter : NetworkEventsListener
{ {

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@@ -5,6 +5,9 @@ using Network = Netick.Unity.Network;
namespace Netick.Samples namespace Netick.Samples
{ {
/// <summary>
/// This is a helper script for quick prototyping, used to show useful network information of Netick.
/// </summary>
[AddComponentMenu("Netick/Network Info")] [AddComponentMenu("Netick/Network Info")]
public class NetworkInfo : NetworkEventsListener public class NetworkInfo : NetworkEventsListener
{ {

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@@ -1,37 +1,41 @@
using UnityEngine;
using Netick; using Netick;
using Netick.Unity; using Netick.Unity;
using UnityEngine; using Network = Netick.Unity.Network;
/// <summary> namespace Netick.Samples
/// This is a helper script for quick prototyping, used to spawn/despawn a player prefab when a player (client or host) has connected/disconnected.
/// </summary>
[AddComponentMenu("Netick/Player Spawner")]
public class PlayerSpawner : NetworkEventsListener
{ {
public GameObject PlayerPrefab; /// <summary>
public Transform SpawnPosition; /// This is a helper script for quick prototyping, used to spawn/despawn a player prefab when a player (client or host) has connected/disconnected.
public float HorizontalOffset = 5f; /// </summary>
public bool StaggerSpawns = true; [AddComponentMenu("Netick/Player Spawner")]
public bool DestroyPlayerObjectWhenLeaving = true; public class PlayerSpawner : NetworkEventsListener
// This is called on the server when a player has connected.
public override void OnPlayerConnected(NetworkSandbox sandbox, Netick.NetworkPlayer client)
{ {
var spawnPos = SpawnPosition.position; public GameObject PlayerPrefab;
if (StaggerSpawns) public Transform SpawnPosition;
spawnPos += (HorizontalOffset * Vector3.left) * (1 + sandbox.ConnectedPlayers.Count); public float HorizontalOffset = 5f;
var player = sandbox.NetworkInstantiate(PlayerPrefab, spawnPos, SpawnPosition.rotation, client); public bool StaggerSpawns = true;
client.PlayerObject = player; public bool DestroyPlayerObjectWhenLeaving = true;
}
// This is called on the server when a player has disconnected. // This is called on the server when a player has connected.
public override void OnPlayerDisconnected(NetworkSandbox sandbox, Netick.NetworkPlayer client, TransportDisconnectReason transportDisconnectReason) public override void OnPlayerConnected(NetworkSandbox sandbox, Netick.NetworkPlayer client)
{ {
if (!DestroyPlayerObjectWhenLeaving) var spawnPos = SpawnPosition.position;
return; if (StaggerSpawns)
spawnPos += (HorizontalOffset * Vector3.left) * (1 + sandbox.ConnectedPlayers.Count);
var player = sandbox.NetworkInstantiate(PlayerPrefab, spawnPos, SpawnPosition.rotation, client);
client.PlayerObject = player;
}
var netObj = client.PlayerObject as NetworkObject; // This is called on the server when a player has disconnected.
if (netObj != null) public override void OnPlayerDisconnected(NetworkSandbox sandbox, Netick.NetworkPlayer client, TransportDisconnectReason transportDisconnectReason)
Sandbox.Destroy(netObj); {
if (!DestroyPlayerObjectWhenLeaving)
return;
var netObj = client.PlayerObject as NetworkObject;
if (netObj != null)
Sandbox.Destroy(netObj);
}
} }
} }

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@@ -1,6 +1,6 @@
{ {
"name": "com.karrar.netick", "name": "com.karrar.netick",
"version": "0.13.18", "version": "0.13.19",
"displayName": "Netick", "displayName": "Netick",
"description": "A networking solution for Unity", "description": "A networking solution for Unity",
"unity": "2021.3", "unity": "2021.3",