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Fixed an issue where invoking an RPC on the server from within another RPC (originally invoked by a client) could prevent the new RPC from being delivered to the source client, even if it was correctly scoped to them.
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@@ -1,6 +1,6 @@
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{
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{
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"name": "com.karrar.netick",
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"name": "com.karrar.netick",
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"version": "0.14.38",
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"version": "0.14.39",
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"displayName": "Netick",
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"displayName": "Netick",
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"description": "A networking solution for Unity",
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"description": "A networking solution for Unity",
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"unity": "2021.3",
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"unity": "2021.3",
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