mirror of
https://github.com/Kaveinator/NetickProForUnity.git
synced 2025-10-27 02:09:06 -07:00
Added Angle type. This is a helper struct that represents an angle in degrees, which automatically wraps to [0, 360) range. This type supports automatic interpolation.
This commit is contained in:
@@ -435,7 +435,7 @@
|
||||
</member>
|
||||
<member name="T:Netick.Entity">
|
||||
<summary>
|
||||
Represents an networked entity (object) in the simulation.
|
||||
Represents an networked entity (object) in Netick.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkStackSnapshot`1">
|
||||
@@ -627,18 +627,6 @@
|
||||
The NetickEngine class is the core of Netick, managing networking, simulation, interpolation, replication, etc.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.ConnectedClients">
|
||||
<summary>
|
||||
A list containing all connected clients currently.
|
||||
<para>Note: if you want the clients + the server, use <see cref="P:Netick.NetickEngine.ConnectedPlayers"/>.</para>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.ConnectedPlayers">
|
||||
<summary>
|
||||
<para>A list containing all connected clients currently, in addition to the server.</para>
|
||||
<para>Note: if you only want the clients, use <see cref="P:Netick.NetickEngine.ConnectedClients"/>.</para>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.ServerEndPoint">
|
||||
<summary>
|
||||
<c><b>[Client Only]</b></c> The <see cref="T:System.Net.IPEndPoint"/> of the server you are connected to. Returns null if you are not connected to any server, or if you are the server.
|
||||
@@ -690,6 +678,18 @@
|
||||
<c><b>[Client Only]</b></c> The round-trip time (RTT) of the client in seconds.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.ConnectedClients">
|
||||
<summary>
|
||||
A list containing all connected clients currently.
|
||||
<para>Note: if you want the clients + the server, use <see cref="P:Netick.NetickEngine.ConnectedPlayers"/>.</para>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.ConnectedPlayers">
|
||||
<summary>
|
||||
<para>A list containing all connected clients currently, in addition to the server.</para>
|
||||
<para>Note: if you only want the clients, use <see cref="P:Netick.NetickEngine.ConnectedClients"/>.</para>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetickEngine.DisconnectFromServer">
|
||||
<summary>
|
||||
<c><b>[Client Only]</b></c> Disconnects this client from the server.
|
||||
@@ -789,7 +789,7 @@
|
||||
</summary>
|
||||
<param name="entity"></param>
|
||||
</member>
|
||||
<member name="M:Netick.IGameEngine.OnEntityMetaChanged(Netick.NetickEntityMeta,System.Byte*,System.Int32)">
|
||||
<member name="M:Netick.IGameEngine.OnEntityMetaChanged1(Netick.NetickEntityMeta,System.Byte*,System.Int32)">
|
||||
<summary>
|
||||
This method is called on the client when it receives new entity meta data. This must be used to create/setup network entities on the client. It can be called many times not only when the data has changed.
|
||||
<para>Note: user entity meta data can be used for custom user data that might be used in creating entities.</para>
|
||||
|
||||
Reference in New Issue
Block a user