mirror of
https://github.com/Kaveinator/NetickProForUnity.git
synced 2025-10-26 09:49:06 -07:00
Added NetworkSandbox.IsPlayer. It returns true if this sandbox is a player, which is the case when running as a Client, Host, or in Single-Player mode.
This commit is contained in:
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -29,6 +29,11 @@
|
|||||||
Returns true if this <see cref="T:Netick.Unity.NetworkSandbox"/> is a host.
|
Returns true if this <see cref="T:Netick.Unity.NetworkSandbox"/> is a host.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="P:Netick.Unity.NetworkSandbox.IsPlayer">
|
||||||
|
<summary>
|
||||||
|
Returns true if this <see cref="T:Netick.Unity.NetworkSandbox"/> is a player, which is the case when running as a Client, Host, or in Single-Player mode.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
<member name="P:Netick.Unity.NetworkSandbox.Config">
|
<member name="P:Netick.Unity.NetworkSandbox.Config">
|
||||||
<summary>
|
<summary>
|
||||||
Configuration data for Netick.
|
Configuration data for Netick.
|
||||||
@@ -178,6 +183,22 @@
|
|||||||
<para>Note: it's called with every resimulation on the client.</para>
|
<para>Note: it's called with every resimulation on the client.</para>
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:Netick.Unity.NetworkSandbox.GetInput``1(System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Gets a specific input for the next tick.
|
||||||
|
</summary>
|
||||||
|
<typeparam name="T"></typeparam>
|
||||||
|
<param name="index"></param>
|
||||||
|
<returns></returns>
|
||||||
|
</member>
|
||||||
|
<member name="M:Netick.Unity.NetworkSandbox.SetInput``1(``0,System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Sets a specific input for the next tick.
|
||||||
|
</summary>
|
||||||
|
<typeparam name="T"></typeparam>
|
||||||
|
<param name="input"></param>
|
||||||
|
<param name="index"></param>
|
||||||
|
</member>
|
||||||
<member name="M:Netick.Unity.NetworkSandbox.GetObject(System.Int32)">
|
<member name="M:Netick.Unity.NetworkSandbox.GetObject(System.Int32)">
|
||||||
<summary>
|
<summary>
|
||||||
Gets the <see cref="T:Netick.Unity.NetworkObject"/> with the specified id. Returns null in case no object with that id exists.
|
Gets the <see cref="T:Netick.Unity.NetworkObject"/> with the specified id. Returns null in case no object with that id exists.
|
||||||
@@ -201,25 +222,31 @@
|
|||||||
</member>
|
</member>
|
||||||
<member name="M:Netick.Unity.NetworkSandbox.TickToTime(Netick.Tick)">
|
<member name="M:Netick.Unity.NetworkSandbox.TickToTime(Netick.Tick)">
|
||||||
<summary>
|
<summary>
|
||||||
Converts <paramref name="tick"/> to time in seconds.
|
Converts ticks to time in seconds.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="tick"></param>
|
<param name="tick"></param>
|
||||||
<returns></returns>
|
<returns></returns>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:Netick.Unity.NetworkSandbox.TickToTime(System.Single)">
|
<member name="M:Netick.Unity.NetworkSandbox.TickToTime(System.Single)">
|
||||||
<summary>
|
<summary>
|
||||||
Converts <paramref name="tick"/> to time in seconds.
|
Converts ticks to time in seconds.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="tick"></param>
|
<param name="tick"></param>
|
||||||
<returns></returns>
|
<returns></returns>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:Netick.Unity.NetworkSandbox.TimeToTick(System.Single)">
|
||||||
|
<summary>
|
||||||
|
Converts time (in seconds) to ticks.
|
||||||
|
</summary>
|
||||||
|
<returns></returns>
|
||||||
|
</member>
|
||||||
<member name="M:Netick.Unity.NetworkSandbox.AttachBehaviour(Netick.Unity.NetickBehaviour)">
|
<member name="M:Netick.Unity.NetworkSandbox.AttachBehaviour(Netick.Unity.NetickBehaviour)">
|
||||||
<summary>
|
<summary>
|
||||||
Attachs a <see cref="T:Netick.Unity.NetickBehaviour"/> to the simulation.
|
Attachs a <see cref="T:Netick.Unity.NetickBehaviour"/> to the simulation.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="behaviour"></param>
|
<param name="behaviour"></param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:Netick.Unity.NetworkSandbox.DeattachBehaviour(Netick.Unity.NetickBehaviour)">
|
<member name="M:Netick.Unity.NetworkSandbox.DetachBehaviour(Netick.Unity.NetickBehaviour)">
|
||||||
<summary>
|
<summary>
|
||||||
Deattachs a <see cref="T:Netick.Unity.NetickBehaviour"/> from the simulation.
|
Deattachs a <see cref="T:Netick.Unity.NetickBehaviour"/> from the simulation.
|
||||||
</summary>
|
</summary>
|
||||||
@@ -411,6 +438,11 @@
|
|||||||
</summary>
|
</summary>
|
||||||
<param name="obj">The object which will become the parent of this object.</param>
|
<param name="obj">The object which will become the parent of this object.</param>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="T:Netick.Unity.NetworkTransform">
|
||||||
|
<summary>
|
||||||
|
This component is used to replicate the position and rotation of an object.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
<member name="M:Netick.Unity.NetworkTransform.Teleport(UnityEngine.Vector3)">
|
<member name="M:Netick.Unity.NetworkTransform.Teleport(UnityEngine.Vector3)">
|
||||||
<summary>
|
<summary>
|
||||||
Instantly moves the object. By calling this method, the object won't be interpolated for one tick.
|
Instantly moves the object. By calling this method, the object won't be interpolated for one tick.
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "com.karrar.netick",
|
"name": "com.karrar.netick",
|
||||||
"version": "0.12.33",
|
"version": "0.12.34",
|
||||||
"displayName": "Netick",
|
"displayName": "Netick",
|
||||||
"description": "A networking solution for Unity",
|
"description": "A networking solution for Unity",
|
||||||
"unity": "2021.3",
|
"unity": "2021.3",
|
||||||
|
|||||||
Reference in New Issue
Block a user