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Changed the syncing logic of a network object's parent to prevent null reference exceptions when the user sets the object's parent to null using transform.parent or transform.SetParent (instead of NetworkObject.SetParent), and the previous parent is later destroyed.
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@@ -1,6 +1,6 @@
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{
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{
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"name": "com.karrar.netick",
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"name": "com.karrar.netick",
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"version": "0.14.21",
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"version": "0.14.22",
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"displayName": "Netick",
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"displayName": "Netick",
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"description": "A networking solution for Unity",
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"description": "A networking solution for Unity",
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"unity": "2021.3",
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"unity": "2021.3",
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