Read the description for commit details.

- Added `OnSceneOperationBegan` and `OnSceneOperationDone`. These are network events for when a scene load/unload operation begins and when it is finished, they offer more information than the older equivalent methods. `OnSceneLoadStarted` and `OnSceneLoaded` are now marked as `[Obsolete]` and will be removed in the future.
- Added `Teleport` method to `NetworkTransform`, `NetworkRigidbody`, and `NetworkRigidbody2D`. This allows you to skip interpolation for one tick.
- Fixed an issue causing scene objects to not get destroyed for late joiners.
This commit is contained in:
Karrar
2024-04-28 12:06:20 +03:00
parent 6f8278a1fc
commit daa599f0fc
12 changed files with 18 additions and 10 deletions

View File

@@ -8,7 +8,7 @@ namespace Netick.Samples.Bomberman
{
// Networked properties
[Networked]
public bool Visible { get; set; } = true;
public NetworkBool Visible { get; set; } = true;
[OnChanged(nameof(Visible))]
private void OnVisibleChanged(OnChangedData onChangedData)