From d7b2e398d00a6ac19ad92aa9d1db904720f2fada Mon Sep 17 00:00:00 2001 From: Karrar Date: Sat, 6 Apr 2024 08:35:05 +0300 Subject: [PATCH] Fixed a warning that is caused due to using `parent` instead of SetParent on a UI transform. --- Netick/Editor/Netick.Unity.Editor.dll | Bin 60928 -> 60928 bytes Netick/Editor/Netick.Unity.Pro.Editor.dll | Bin 8192 -> 8192 bytes Netick/Editor/Unity.Netick.CodeGen.dll | Bin 22528 -> 22528 bytes Netick/Runtime/Netick.Unity.Pro.dll | Bin 15360 -> 15360 bytes Netick/Runtime/Netick.Unity.dll | Bin 123392 -> 123392 bytes README.md | 6 ++---- package.json | 2 +- 7 files changed, 3 insertions(+), 5 deletions(-) diff --git a/Netick/Editor/Netick.Unity.Editor.dll b/Netick/Editor/Netick.Unity.Editor.dll index 6a78647e25e8ddd8679470ca15d83499ad3ce7b1..266e78a3e3c850a50a2bf0b579fa4e75c4f62adc 100644 GIT binary patch delta 121 zcmZp;!`yI(c|r%v%u`k8Huikq&S<>3Wye+~AZ4|C9g{%M&y}kZx!L`8%n$e6dZX~i z<{x`ED6oX|bo2 QUS`W`*41rZct4&G05MiOMF0Q* delta 121 zcmZp;!`yI(c|r$E-~#2l8+*QQXEfT}vSTX~kh0pnj!EFb`)(J z`N!T33M_7hbDvILb1y(3h4E8kZ)dvkY||;0%{sz6m{@GZ)YeXZAsQgy zVcR`noA)}8Ro5gBN#$+~nd~7}sQ?xH@d_#kQk{N7dPeN$khO>9&g5@?C??Md05*y( AtN;K2 delta 105 zcmZp0XmFU&!J<^QbH&D<2|@zhgbZ+0{x!Wd+Y}OIp!NgKwAksJag=m1l zS@o6D2WM>XpLxl6P4Jl~K9fDfDivUYl2AdQYQ8;Q6AmnGlXaY6@+>aUv#kculsYaKknJQ!F38d^PCIrlihs- z1qzL(zds&o;MY`if6aZqM)%1pe9IJ|f_zR;L7-xJF($S*zl(d#w`Ckm-)!f1h!X(e Cp)$7s delta 106 zcmZqJz}T>XaY6@66X%Wt8+$}t1->5sWn*-K)oK3Y?@VhYAHCbW!F38d^GoCTlihs- z1>XBua<_6%_g}nJlFM-G*Bz5r_?9U^1^2@Qfr{sE-|km_@o4zO-#5)CZnpC~#0dZ> Cw=y08 diff --git a/Netick/Runtime/Netick.Unity.Pro.dll b/Netick/Runtime/Netick.Unity.Pro.dll index f02dedd401db6e0a79ee596c38ed4e85b9d14401..6df2a73860595d345b72ce15bf907d391a038815 100644 GIT binary patch delta 104 zcmZpuXsDRb!J<-;H+N&t5?uk^y=t2#hzPk%`u*+u?f7Hs7dz;&vV7ZhXxn5L;{XBs zk2=0D&M$VDA^uOFw~^az@)F}B1*o8a1XK{H+DtX&M9!m@%9ztHvL|geGdaZ$0LvyX A=>Px# delta 104 zcmZpuXsDRb!7}}m`^SwvOLPV1Ihilb-?-RiZSsAuP4+@B7CY#%vb@XJ=$-6h93Y_c zQKjEi@v+|mCa?2%>!vVHUSeFN02Mr^02KtP=Dk^UeR+rx_Z1*8S@mNqB#LjQIPuc^KzoI Sd&Iko{A|>>KReDSB?SQe-Z|?4 delta 122 zcmZoT!rpL%eL@F|e9)uIjXhg?7+*{ic;m4D(3kH8-g{FX`>w3wezU!0I-`vUqtW(* zs~L@@Sq$=>Z%_Ymj4?o9a%5+ON281PhDT5KPmGG4JU!w#W1a$3RJs5v3REBcLRNB~ Tjzw^JtAq3Z?az)gN=X3#$vHQ< diff --git a/README.md b/README.md index d4cbfb5..868cba8 100644 --- a/README.md +++ b/README.md @@ -8,6 +8,8 @@ Unity integeration of Netick. Netick is a server-authoritative C#/.NET networking solution for Unity, and, in fact, for all C#-supporting game engines, it's entirely engine-agnostic. Netick is the state-of-the-art networking solution, it's the world's highest-performing networking solution for Unity, achieving the lowest bandwidth and CPU usage, proven by third-party open-source benchmarks. It’s built with an architecture that’s different from other free solutions. Netick makes building quality and cheat-free multiplayer games easier than ever before. Whether it's a competitive CS-like shooter, a 200-player battle royale, or a survival game, Netick can do it. +![Showcase](https://i.ibb.co/gPMHc7G/netick-games2.png) + ## Installation ### Prerequisites @@ -51,10 +53,6 @@ Netick 2 also lets you fully predict anything in the game: network properties, c Netick 2 core is written with unsafe C# code, achieving the highest level of performance. According to simulated testing, it's able to write 1 packet (each ~1000 bytes) to 200 clients in less than 1.4ms, all in a single core (using any modern Intel CPU). This means the networking CPU cost of your game is as little as possible, leaving you room to do other things in the game. It also means you can have more players than before, with higher tickrate. -## Showcase -![Showcase](https://i.ibb.co/gPMHc7G/netick-games2.png) - - ## Helpful links: * Discord: https://discord.com/invite/uV6bfG66Fx * Docs: https://www.netick.net/docs.html diff --git a/package.json b/package.json index 22ee8dd..5456f37 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.karrar.netick", - "version": "0.11.22", + "version": "0.11.23", "displayName": "Netick", "description": "A networking library for unity", "unity": "2021.3",