Fix: player join/leave callbacks not triggered if multiple packets from different ticks are received before the client processes them

This commit is contained in:
Karrar
2025-08-26 19:18:43 +03:00
parent b2a77104c3
commit ca99e9d75f
9 changed files with 1 additions and 1 deletions

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@@ -1,6 +1,6 @@
{
"name": "com.karrar.netick",
"version": "0.14.65",
"version": "0.14.66",
"displayName": "Netick",
"description": "A networking solution for Unity",
"unity": "2021.3",