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Made a small change to PlayerSpawner in how the spawn position is calculated.
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@@ -12,7 +12,7 @@ namespace Netick.Samples.FPS
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// This is called on the server when a player has connected.
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public override void OnPlayerConnected(NetworkSandbox sandbox, NetworkPlayer networkPlayer)
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{
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var spawnPos = SpawnPos.position + Vector3.left * (1 + sandbox.ConnectedPlayers.Count);
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var spawnPos = SpawnPos.position + (Vector3.left * sandbox.ConnectedPlayers.Count);
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var player = sandbox.NetworkInstantiate(PlayerPrefab, spawnPos, Quaternion.identity, networkPlayer).GetComponent<FPSController>();
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networkPlayer.PlayerObject = player.gameObject;
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}
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