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https://github.com/Kaveinator/NetickProForUnity.git
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Fixed an issue where some clients did not receive data from the server when multithreading was enabled and the number of connected clients was odd.
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{
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"name": "com.karrar.netick",
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"version": "0.14.2",
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"version": "0.14.3",
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"displayName": "Netick",
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"description": "A networking solution for Unity",
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"unity": "2021.3",
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~Samples.meta
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~Samples.meta
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~Samples/Bomberman.meta
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~Samples/Bomberman.meta
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~Samples/Bomberman/Scenes.meta
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~Samples/Bomberman/Scenes.meta
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7237
~Samples/Bomberman/Scenes/Bomberman.unity
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7237
~Samples/Bomberman/Scenes/Bomberman.unity
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~Samples/Bomberman/Scenes/Bomberman.unity.meta
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~Samples/Bomberman/Scenes/Bomberman.unity.meta
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