Fixed an issue where some clients did not receive data from the server when multithreading was enabled and the number of connected clients was odd.

This commit is contained in:
Karrar
2025-06-27 07:21:06 +03:00
parent 1b0d33d8f0
commit a128b527ed
12 changed files with 7269 additions and 1 deletions

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"displayName": "Netick", "displayName": "Netick",
"description": "A networking solution for Unity", "description": "A networking solution for Unity",
"unity": "2021.3", "unity": "2021.3",

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