Updated README.md.

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Karrar
2024-09-11 04:23:53 +03:00
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<a href="https://discord.com/invite/uV6bfG66Fx">Discord</a> <a href="https://discord.com/invite/uV6bfG66Fx">Discord</a>
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Netick is a free server-authoritative state-sync networking solution for Unity, and, in fact, for all C#-supporting game engines, it's entirely engine-agnostic. Netick is the state-of-the-art networking solution, it's the highest-performing networking solution for Unity, **achieving the lowest bandwidth and CPU usage, shown by** [**open-source benchmarks.**](#technology-and-performance). Built with an architecture thats different from other solutions, Netick makes writing cheat-free networked games as close to writing single-player games as possible. Whether it's a competitive CS-like shooter, a 200-player battle royal, or a survival game, Netick can do it. Netick is a free server-authoritative state-sync networking solution for Unity, and, in fact, for all C#-supporting game engines, it's entirely engine-agnostic. Netick is the state-of-the-art networking solution, it's the highest-performing networking solution for Unity, **achieving the lowest bandwidth and CPU usage, shown by** [**open-source benchmarks.**](#technology-and-performance) Built with an architecture thats different from other solutions, Netick makes writing cheat-free networked games as close to writing single-player games as possible. Whether it's a competitive CS-like shooter, a 200-player battle royal, or a survival game, Netick can do it.
![Showcase](https://i.ibb.co/JRJvkCr/netick-games3.png) ![Showcase](https://i.ibb.co/JRJvkCr/netick-games3.png)