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Added NetworkSandbox.AttachGameObject and NetworkSandbox.DeattachGameObject. These methods are used to manually attach/detach game objects to/from the visibility system when using sandboxing, and attach/detach rigidbodies to/from the non-networked rigidbody interpolation system that is used to interpolate rigidbodies that are not networked in non-main physics scenes.
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@@ -1,6 +1,6 @@
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{
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"name": "com.karrar.netick",
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"version": "0.12.30",
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"version": "0.12.31",
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"displayName": "Netick",
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"description": "A networking solution for Unity",
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"unity": "2021.3",
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