Added NetworkSandbox.AttachGameObject and NetworkSandbox.DeattachGameObject. These methods are used to manually attach/detach game objects to/from the visibility system when using sandboxing, and attach/detach rigidbodies to/from the non-networked rigidbody interpolation system that is used to interpolate rigidbodies that are not networked in non-main physics scenes.

This commit is contained in:
Karrar
2024-09-13 00:18:52 +03:00
parent 14c122c151
commit 8dda03efcf
9 changed files with 1 additions and 1 deletions

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