mirror of
https://github.com/Kaveinator/NetickProForUnity.git
synced 2025-10-26 01:49:05 -07:00
Updated images in README.md.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||

|
||||

|
||||
|
||||
<p align="center">
|
||||
<h3 align="center">High-Performance Networking Engine for Unity</h3>
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
Netick is a free server-authoritative state-sync networking solution for Unity, and, in fact, for all C#-supporting game engines, it's entirely engine-agnostic. Netick is the state-of-the-art networking solution, it's the highest-performing networking solution for Unity, **achieving the lowest bandwidth and CPU usage, shown by** [**open-source benchmarks.**](#technology-and-performance) Built with an architecture that’s different from other solutions, Netick makes writing cheat-free networked games as close to writing single-player games as possible. Whether it's a competitive CS-like shooter, a 200-player battle royal, or a survival game, Netick can do it.
|
||||
|
||||

|
||||

|
||||
|
||||
What makes Netick vastly superior to other networking solutions are four core pillars:
|
||||
|
||||
|
||||
Reference in New Issue
Block a user