Rewritten the network prefab runtime and editor systems from scratch. Now it should be less error-prone, more capable (ability to choose prefabs location, ability to select prefabs manually, and ability to provide a prefab list at runtime before starting Netick), and more performant (at editor time). In addition, Netick will no longer make any changes on prefabs at editor time, so you shouldn't see any changes on git anymore on prefabs. In addition, misconfigured prefab ids will no longer be a problem, because they are set at runtime instead of editor time.

This commit is contained in:
Karrar
2025-03-20 01:38:57 +03:00
parent b95e68a568
commit 8a28181a82
9 changed files with 1 additions and 1 deletions

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@@ -1,6 +1,6 @@
{
"name": "com.karrar.netick",
"version": "0.13.28",
"version": "0.13.31",
"displayName": "Netick",
"description": "A networking solution for Unity",
"unity": "2021.3",