mirror of
https://github.com/Kaveinator/NetickProForUnity.git
synced 2025-10-26 01:49:05 -07:00
Separated core LiteNetLib wrapper logic into LiteNetLibTransport.cs. LiteNetLibTransportProvider.cs now exclusively contains the LiteNetLibTransportProvider class to address Unity Editor-related issues.
This commit is contained in:
184
Transport/LiteNetLib Transport/LiteNetLibTransport.cs
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184
Transport/LiteNetLib Transport/LiteNetLibTransport.cs
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@@ -0,0 +1,184 @@
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using LiteNetLib;
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using LiteNetLib.Utils;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Net;
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using System.Net.Sockets;
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using System;
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using Netick.Unity;
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namespace Netick.Transport
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{
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public class LiteNetLibTransport : NetworkTransport, INetEventListener
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{
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public class LNLConnection : TransportConnection
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{
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public LiteNetLibTransport Transport;
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public NetPeer LNLPeer;
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public override IEndPoint EndPoint => LNLPeer.EndPoint.ToNetickEndPoint();
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public override int Mtu => LNLPeer.Mtu;
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public LNLConnection(LiteNetLibTransport transport)
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{
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Transport = transport;
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}
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public unsafe override void Send(IntPtr ptr, int length) => LNLPeer.Send(new ReadOnlySpan<byte>(ptr.ToPointer(), length), DeliveryMethod.Unreliable);
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public unsafe override void SendUserData(IntPtr ptr, int length, TransportDeliveryMethod method) => LNLPeer.Send(new ReadOnlySpan<byte>(ptr.ToPointer(), length), method == TransportDeliveryMethod.Unreliable ? DeliveryMethod.Unreliable : DeliveryMethod.ReliableOrdered);
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}
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private LiteNetLibTransportProvider _provider;
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private NetManager _netManager;
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private NetDataWriter _writer = new NetDataWriter();
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private BitBuffer _buffer;
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private byte[] _connectionBytes = new byte[200];
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private int _port;
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private Dictionary<NetPeer, LNLConnection> _clients;
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private Queue<LNLConnection> _freeClients;
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public LiteNetLibTransport(LiteNetLibTransportProvider provider)
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{
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this._provider = provider;
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}
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public override void Init()
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{
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_clients = new(Engine.Config.MaxPlayers);
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_freeClients = new(Engine.Config.MaxPlayers);
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_buffer = new BitBuffer(createChunks: false);
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_netManager = new NetManager(this) { AutoRecycle = true };
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_netManager.DisconnectTimeout = (int)(_provider.DisconnectTimeout * 1000);
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_netManager.ReconnectDelay = (int)(_provider.ReconnectInterval * 1000);
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_netManager.MaxConnectAttempts = _provider.MaxConnectAttempts;
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_netManager.UpdateTime = (int)(_provider.UpdateInterval * 1000);
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for (int i = 0; i < Engine.Config.MaxPlayers; i++)
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_freeClients.Enqueue(new LNLConnection(this));
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}
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public override void PollEvents() => _netManager.PollEvents();
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public override void ForceUpdate() => _netManager.TriggerUpdate();
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public override void Run(RunMode mode, int port)
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{
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_port = port;
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if (mode == RunMode.Client)
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{
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_netManager.UnconnectedMessagesEnabled = true;
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_netManager.Start();
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}
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else
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{
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_netManager.BroadcastReceiveEnabled = true;
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_netManager.Start(port);
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}
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}
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public override void Shutdown()
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{
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_netManager.Stop();
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}
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public override void Connect(string address, int port, byte[] connectionData, int connectionDataLen)
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{
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if (!_netManager.IsRunning)
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_netManager.Start();
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if (connectionData == null)
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_netManager.Connect(address, port, "");
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else
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{
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_writer. Reset();
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_writer. Put(connectionData, 0, connectionDataLen);
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_netManager.Connect(address, port, _writer);
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}
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}
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public override void Disconnect(TransportConnection connection)
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{
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_netManager.DisconnectPeer(((LNLConnection)connection).LNLPeer);
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}
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void INetEventListener.OnConnectionRequest(ConnectionRequest request)
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{
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if (_clients.Count >= Engine.Config.MaxPlayers)
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{
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request.Reject();
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return;
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}
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int len = request.Data.AvailableBytes;
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request.Data.GetBytes(_connectionBytes, 0, len);
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bool accepted = NetworkPeer.OnConnectRequest(_connectionBytes, len, request.RemoteEndPoint.ToNetickEndPoint());
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if (accepted)
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request.Accept();
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else
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request.Reject();
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}
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void INetEventListener.OnPeerConnected(NetPeer peer)
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{
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var connection = _freeClients.Dequeue();
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connection.LNLPeer = peer;
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_clients. Add(peer, connection);
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NetworkPeer. OnConnected(connection);
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}
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void INetEventListener.OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
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{
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if (!Engine.IsServer)
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{
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if (disconnectInfo.Reason == DisconnectReason.ConnectionRejected)
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{
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NetworkPeer.OnConnectFailed(ConnectionFailedReason.Refused);
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return;
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}
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if (disconnectInfo.Reason == DisconnectReason.ConnectionFailed || disconnectInfo.Reason == DisconnectReason.Timeout)
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{
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NetworkPeer.OnConnectFailed(ConnectionFailedReason.Timeout);
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return;
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}
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if (peer == null)
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{
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Debug.Log($"LiteNetLib Network Error: {disconnectInfo.Reason}");
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NetworkPeer.OnConnectFailed(ConnectionFailedReason.Refused);
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return;
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}
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}
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if (peer == null)
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return;
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if (_clients.ContainsKey(peer))
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{
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TransportDisconnectReason reason = disconnectInfo.Reason == DisconnectReason.Timeout ? TransportDisconnectReason.Timeout : TransportDisconnectReason.Shutdown;
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NetworkPeer. OnDisconnected(_clients[peer], reason);
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_freeClients.Enqueue(_clients[peer]);
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_clients. Remove(peer);
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}
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}
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unsafe void INetEventListener.OnNetworkReceive(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
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{
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if (!_clients.TryGetValue(peer, out var c))
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return;
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fixed (byte* ptr = reader.RawData)
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{
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_buffer. SetFrom(ptr + reader.Position, reader.AvailableBytes, reader.RawData.Length);
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NetworkPeer.Receive(c, _buffer);
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}
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}
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void INetEventListener.OnNetworkError(IPEndPoint endPoint, SocketError socketError)
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{
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Debug.Log("LiteNetLib Network Error: " + socketError);
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NetworkPeer.OnConnectFailed(ConnectionFailedReason.Refused);
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}
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void INetEventListener.OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType) { }
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void INetEventListener.OnNetworkLatencyUpdate(NetPeer peer, int latency) { }
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}
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}
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11
Transport/LiteNetLib Transport/LiteNetLibTransport.cs.meta
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11
Transport/LiteNetLib Transport/LiteNetLibTransport.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 87355d66ed32e614fb51d94a663afc31
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -22,177 +22,4 @@ namespace Netick.Transport
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public float UpdateInterval = 0.015f;
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public override NetworkTransport MakeTransportInstance() => new LiteNetLibTransport(this);
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}
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public class LiteNetLibTransport : NetworkTransport, INetEventListener
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{
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public class LNLConnection : TransportConnection
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{
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public LiteNetLibTransport Transport;
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public NetPeer LNLPeer;
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public override IEndPoint EndPoint => LNLPeer.EndPoint.ToNetickEndPoint();
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public override int Mtu => LNLPeer.Mtu;
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public LNLConnection(LiteNetLibTransport transport)
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{
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Transport = transport;
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}
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public unsafe override void Send(IntPtr ptr, int length) => LNLPeer.Send(new ReadOnlySpan<byte>(ptr.ToPointer(), length), DeliveryMethod.Unreliable);
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public unsafe override void SendUserData(IntPtr ptr, int length, TransportDeliveryMethod method) => LNLPeer.Send(new ReadOnlySpan<byte>(ptr.ToPointer(), length), method == TransportDeliveryMethod.Unreliable ? DeliveryMethod.Unreliable : DeliveryMethod.ReliableOrdered);
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}
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private LiteNetLibTransportProvider _provider;
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private NetManager _netManager;
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private NetDataWriter _writer = new NetDataWriter();
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private BitBuffer _buffer;
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private byte[] _connectionBytes = new byte[200];
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private int _port;
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private Dictionary<NetPeer, LNLConnection> _clients;
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private Queue<LNLConnection> _freeClients;
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public LiteNetLibTransport(LiteNetLibTransportProvider provider)
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{
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this._provider = provider;
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}
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public override void Init()
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{
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_clients = new(Engine.Config.MaxPlayers);
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_freeClients = new(Engine.Config.MaxPlayers);
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_buffer = new BitBuffer(createChunks: false);
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_netManager = new NetManager(this) { AutoRecycle = true };
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_netManager.DisconnectTimeout = (int)(_provider.DisconnectTimeout * 1000);
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_netManager.ReconnectDelay = (int)(_provider.ReconnectInterval * 1000);
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_netManager.MaxConnectAttempts = _provider.MaxConnectAttempts;
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_netManager.UpdateTime = (int)(_provider.UpdateInterval * 1000);
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for (int i = 0; i < Engine.Config.MaxPlayers; i++)
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_freeClients.Enqueue(new LNLConnection(this));
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}
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public override void PollEvents() => _netManager.PollEvents();
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public override void ForceUpdate() => _netManager.TriggerUpdate();
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public override void Run(RunMode mode, int port)
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{
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_port = port;
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if (mode == RunMode.Client)
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{
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_netManager.UnconnectedMessagesEnabled = true;
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_netManager.Start();
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}
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else
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{
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_netManager.BroadcastReceiveEnabled = true;
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_netManager.Start(port);
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}
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}
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public override void Shutdown()
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{
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_netManager.Stop();
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}
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public override void Connect(string address, int port, byte[] connectionData, int connectionDataLen)
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{
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if (!_netManager.IsRunning)
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_netManager.Start();
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if (connectionData == null)
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_netManager.Connect(address, port, "");
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else
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{
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_writer. Reset();
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_writer. Put(connectionData, 0, connectionDataLen);
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_netManager.Connect(address, port, _writer);
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}
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}
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public override void Disconnect(TransportConnection connection)
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{
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_netManager.DisconnectPeer(((LNLConnection)connection).LNLPeer);
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}
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void INetEventListener.OnConnectionRequest(ConnectionRequest request)
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{
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if (_clients.Count >= Engine.Config.MaxPlayers)
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{
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request.Reject();
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return;
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}
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int len = request.Data.AvailableBytes;
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request.Data.GetBytes(_connectionBytes, 0, len);
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bool accepted = NetworkPeer.OnConnectRequest(_connectionBytes, len, request.RemoteEndPoint.ToNetickEndPoint());
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if (accepted)
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request.Accept();
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else
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request.Reject();
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}
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void INetEventListener.OnPeerConnected(NetPeer peer)
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{
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var connection = _freeClients.Dequeue();
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connection.LNLPeer = peer;
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_clients. Add(peer, connection);
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NetworkPeer. OnConnected(connection);
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}
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void INetEventListener.OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
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{
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if (!Engine.IsServer)
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{
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if (disconnectInfo.Reason == DisconnectReason.ConnectionRejected)
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{
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NetworkPeer.OnConnectFailed(ConnectionFailedReason.Refused);
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return;
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}
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if (disconnectInfo.Reason == DisconnectReason.ConnectionFailed || disconnectInfo.Reason == DisconnectReason.Timeout)
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{
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NetworkPeer.OnConnectFailed(ConnectionFailedReason.Timeout);
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return;
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}
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if (peer == null)
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{
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Debug.Log($"LiteNetLib Network Error: {disconnectInfo.Reason}");
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NetworkPeer.OnConnectFailed(ConnectionFailedReason.Refused);
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return;
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}
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}
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if (peer == null)
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return;
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if (_clients.ContainsKey(peer))
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{
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TransportDisconnectReason reason = disconnectInfo.Reason == DisconnectReason.Timeout ? TransportDisconnectReason.Timeout : TransportDisconnectReason.Shutdown;
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NetworkPeer. OnDisconnected(_clients[peer], reason);
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_freeClients.Enqueue(_clients[peer]);
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_clients. Remove(peer);
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}
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}
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unsafe void INetEventListener.OnNetworkReceive(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
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{
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if (!_clients.TryGetValue(peer, out var c))
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return;
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fixed (byte* ptr = reader.RawData)
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{
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_buffer. SetFrom(ptr + reader.Position, reader.AvailableBytes, reader.RawData.Length);
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NetworkPeer.Receive(c, _buffer);
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}
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}
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void INetEventListener.OnNetworkError(IPEndPoint endPoint, SocketError socketError)
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{
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Debug.Log("LiteNetLib Network Error: " + socketError);
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NetworkPeer.OnConnectFailed(ConnectionFailedReason.Refused);
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}
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void INetEventListener.OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType) { }
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void INetEventListener.OnNetworkLatencyUpdate(NetPeer peer, int latency) { }
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}
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}
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