Fixed code gen issue for RPC methods where the only parameter is RpcContext.

This commit is contained in:
Karrar
2025-07-07 14:44:25 +03:00
parent 53ddf149e1
commit 864f003677
11 changed files with 24 additions and 5 deletions

View File

@@ -193,7 +193,7 @@
</member>
<member name="P:Netick.Unity.NetworkObject.InputSourcePlayerId">
<summary>
Returns the NetworkPlayerId of the input source of this object. This is synced for every client.
Returns the NetworkPlayerId of the input source of this object. This is synced to every client.
</summary>
</member>
<member name="P:Netick.Unity.NetworkObject.InterestGroup">
@@ -398,7 +398,7 @@
</member>
<member name="P:Netick.Unity.NetworkBehaviour.InputSourcePlayerId">
<summary>
Returns the NetworkPlayerId of the input source of this object. This is synced for every client.
Returns the NetworkPlayerId of the input source of this object. This is synced to every client.
</summary>
</member>
<member name="P:Netick.Unity.NetworkBehaviour.StateSize">
@@ -832,7 +832,7 @@
</member>
<member name="P:Netick.Unity.NetworkSandbox.LocalPlayer">
<summary>
The local player (this) player of this sandbox instance.
The local player of this sandbox instance.
</summary>
</member>
<member name="P:Netick.Unity.NetworkSandbox.FixedDeltaTime">