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Fixed a rare issue that causes an OnChanged method not to be invoked when a misprediction occurs (on another variable) that causes the variable to change but no OnChanged callback is ever invoked, even though the value before rollback and the value after rollback & resimulation weren't the same.
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@@ -1,6 +1,6 @@
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{
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"name": "com.karrar.netick",
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"version": "0.12.24",
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"version": "0.12.25",
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"displayName": "Netick",
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"description": "A networking solution for Unity",
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"unity": "2021.3",
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