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Fixed an issue with clearing the networked state memory of newly spawned network objects, which was causing the values of the networked state of previously destroyed objects to show in the newly spawned objects.
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@@ -1,6 +1,6 @@
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{
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"name": "com.karrar.netick",
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"version": "0.13.51",
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"version": "0.13.53",
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"displayName": "Netick",
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"description": "A networking solution for Unity",
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"unity": "2021.3",
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