mirror of
https://github.com/Kaveinator/NetickProForUnity.git
synced 2025-10-26 09:49:06 -07:00
Fixed a rare issue that causes state replication to break when destroying a pooled network object at the same tick it was spawned at.
This commit is contained in:
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user