mirror of
https://github.com/Kaveinator/NetickProForUnity.git
synced 2025-10-26 09:49:06 -07:00
Added support for targeted RPCs and optional RpcContext parameter
- Enables sending RPCs to specific players - Introduces `RpcContext` struct for contextual metadata (e.g., sender info)
This commit is contained in:
@@ -64,7 +64,7 @@
|
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</member>
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<member name="T:Netick.NetworkPlayerId">
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<summary>
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Represents an networked struct identifier for a <see cref="T:Netick.NetworkPlayer"/>.
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Represents a networked struct identifier for a <see cref="T:Netick.NetworkPlayer"/>.
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</summary>
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</member>
|
||||
<member name="T:Netick.NetworkQueueSnapshot`1">
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||||
@@ -77,6 +77,57 @@
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||||
A networked <see cref="T:System.Collections.Generic.Queue`1"/> collection.
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</summary>
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</member>
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||||
<member name="P:Netick.NetworkQueue`1.Count">
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||||
<summary>
|
||||
Gets the number of elements contained in the queue.
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</summary>
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||||
</member>
|
||||
<member name="M:Netick.NetworkQueue`1.Clear">
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||||
<summary>
|
||||
Removes all elements from the queue.
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</summary>
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</member>
|
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<member name="M:Netick.NetworkQueue`1.Enqueue(`0)">
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<summary>
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Adds an item to the end of the queue if there is capacity.
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</summary>
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<param name="item">The item to add.</param>
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<returns><c>true</c> if the item was added; otherwise, <c>false</c> if the queue is full.</returns>
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</member>
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<member name="M:Netick.NetworkQueue`1.Dequeue">
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<summary>
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Removes and returns the item at the beginning of the queue.
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</summary>
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<returns>The item removed from the beginning of the queue.</returns>
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<exception cref="T:System.InvalidOperationException">Thrown if the queue is empty.</exception>
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</member>
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<member name="M:Netick.NetworkQueue`1.TryDequeue(`0@)">
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<summary>
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Attempts to remove and return the item at the beginning of the queue.
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</summary>
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<param name="result">When this method returns, contains the object removed from the queue, or the default value if the queue is empty.</param>
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<returns><c>true</c> if an item was dequeued; otherwise, <c>false</c>.</returns>
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</member>
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<member name="M:Netick.NetworkQueue`1.Peek">
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<summary>
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Returns the item at the beginning of the queue without removing it.
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</summary>
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<returns>The item at the beginning of the queue.</returns>
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<exception cref="T:System.InvalidOperationException">Thrown if the queue is empty.</exception>
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</member>
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<member name="M:Netick.NetworkQueue`1.TryPeek(`0@)">
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<summary>
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Attempts to return the item at the beginning of the queue without removing it.
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</summary>
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<param name="result">When this method returns, contains the object at the beginning of the queue, or the default value if the queue is empty.</param>
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<returns><c>true</c> if an item was found; otherwise, <c>false</c>.</returns>
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</member>
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<member name="M:Netick.NetworkQueue`1.Add(`0)">
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<summary>
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Adds an item to the underlying original queue. Used for local operations.
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</summary>
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<param name="item">The item to add.</param>
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</member>
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<member name="P:Netick.AdaptiveRemoteInterpolation.CurrentBufferTime">
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<summary>
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Interpolation time in seconds.
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@@ -96,20 +147,12 @@
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<summary>
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Tries to obtain interpolation data for this frame.
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</summary>
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<param name="interpolationSource"></param>
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<param name="from"></param>
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<param name="to"></param>
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<param name="alpha"></param>
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<returns>Returns true if there was interpolation data for this frame.</returns>
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</member>
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<member name="M:Netick.Interpolator.GetInterpolationData``1(Netick.InterpolationSource,System.Int32,``0@,``0@,System.Single@)">
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<summary>
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Tries to obtain interpolation data for this frame. This is the array version.
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</summary>
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<param name="interpolationSource"></param>
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<param name="from"></param>
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<param name="to"></param>
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<param name="alpha"></param>
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<returns>Returns true if there was interpolation data for this frame.</returns>
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</member>
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<member name="T:Netick.Interpolation">
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@@ -221,11 +264,94 @@
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A snapshot of the state of a <see cref="T:Netick.NetworkDictionary`2"/> collection. Note this must not be used outside the scope of an OnChanged call or a NetworkRender call.
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</summary>
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</member>
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<member name="M:Netick.NetworkDictionarySnapshot`2.ContainsKey(`0)">
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<summary>
|
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Determines whether the dictionary contains the specified key.
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</summary>
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<param name="key">The key to locate in the dictionary.</param>
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<returns>true if the dictionary contains an element with the specified key; otherwise, false.</returns>
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</member>
|
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<member name="M:Netick.NetworkDictionarySnapshot`2.ContainsValue(`1)">
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<summary>
|
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Determines whether the dictionary contains a specific value.
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</summary>
|
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<param name="value">The value to locate in the dictionary.</param>
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<returns>true if the value is found; otherwise, false.</returns>
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</member>
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<member name="T:Netick.NetworkDictionary`2">
|
||||
<summary>
|
||||
A networked <see cref="T:System.Collections.Generic.Dictionary`2"/> collection.
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</summary>
|
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</member>
|
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<member name="M:Netick.NetworkDictionary`2.Clear">
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||||
<summary>
|
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Removes all keys and values from the dictionary.
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</summary>
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</member>
|
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<member name="P:Netick.NetworkDictionary`2.Item(`0)">
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<summary>
|
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Gets or sets the value associated with the specified key.
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</summary>
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<param name="key">The key whose value to get or set.</param>
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<returns>The value associated with the specified key.</returns>
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<exception cref="T:System.Collections.Generic.KeyNotFoundException">Thrown when the key does not exist in the dictionary.</exception>
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</member>
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<member name="P:Netick.NetworkDictionary`2.Count">
|
||||
<summary>
|
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Gets the number of elements contained in the dictionary.
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</summary>
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</member>
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<member name="M:Netick.NetworkDictionary`2.Add(`0,`1)">
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<summary>
|
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Adds the specified key and value to the dictionary.
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</summary>
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<param name="key">The key of the element to add.</param>
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<param name="value">The value of the element to add.</param>
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<returns>true if the key/value pair was added; false if the key already exists or the dictionary is full.</returns>
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</member>
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<member name="M:Netick.NetworkDictionary`2.Remove(`0)">
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||||
<summary>
|
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Removes the value with the specified key from the dictionary.
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</summary>
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<param name="key">The key of the element to remove.</param>
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<returns>true if the element is successfully removed; otherwise, false.</returns>
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</member>
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||||
<member name="M:Netick.NetworkDictionary`2.TryGetValue(`0,`1@)">
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||||
<summary>
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||||
Tries to get the value associated with the specified key.
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</summary>
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<param name="key">The key whose value to get.</param>
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<param name="value">When this method returns, contains the value associated with the specified key, if the key is found; otherwise, the default value for the type of the value parameter.</param>
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<returns>true if the key was found; otherwise, false.</returns>
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</member>
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<member name="M:Netick.NetworkDictionary`2.SetKeyValue(`0,`1)">
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||||
<summary>
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Sets the value associated with the specified key if it exists in the dictionary.
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If the key is found, updates its value.
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</summary>
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<returns>true if the key was found and updated; otherwise, false</returns>
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</member>
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||||
<member name="M:Netick.NetworkDictionary`2.ContainsKey(`0)">
|
||||
<summary>
|
||||
Determines whether the dictionary contains the specified key.
|
||||
</summary>
|
||||
<param name="key">The key to locate in the dictionary.</param>
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||||
<returns>true if the dictionary contains an element with the specified key; otherwise, false.</returns>
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||||
</member>
|
||||
<member name="M:Netick.NetworkDictionary`2.ContainsValue(`1)">
|
||||
<summary>
|
||||
Determines whether the dictionary contains a specific value.
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||||
</summary>
|
||||
<param name="value">The value to locate in the dictionary.</param>
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<returns>true if the value is found; otherwise, false.</returns>
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||||
</member>
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||||
<member name="T:Netick.InterestManagementGroup">
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||||
<summary>
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Represents a group used for interest management in the Netick.
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An InterestManagementGroup contains a collection of entities and manages which clients are interested in those entities,
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typically for the purpose of optimizing network traffic by only sending relevant updates to clients.
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</summary>
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</member>
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||||
<member name="T:Netick.OnChanged">
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||||
<summary>
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Use this attribute on a method you want to call when a specific property value changes. Example: [OnChanged(nameof(PropertyName)]
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@@ -240,31 +366,143 @@
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<para> * Use the parameter "localInvoke" to specify if this Rpc should be executed on the machine it was called from.</para>
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</summary>
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</member>
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<member name="T:Netick.NetworkTimer">
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<summary>
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A helper struct that can be used to as a timer for various gameplay purposes.
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||||
</summary>
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||||
</member>
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<member name="T:Netick.NetworkHashSetSnapshot`1">
|
||||
<summary>
|
||||
A snapshot of the state of a <see cref="T:Netick.NetworkHashSet`1"/> collection. Note this must not be used outside the scope of an OnChanged call or a NetworkRender call.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkHashSetSnapshot`1.Contains(`0)">
|
||||
<summary>
|
||||
Determines whether the hashset snapshot contains a specific value.
|
||||
</summary>
|
||||
<param name="item">The object to locate in the snapshot.</param>
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||||
<returns>true if item is found; otherwise, false.</returns>
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||||
</member>
|
||||
<member name="T:Netick.NetworkHashSet`1">
|
||||
<summary>
|
||||
A networked <see cref="T:System.Collections.Generic.HashSet`1"/> collection.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetworkHashSet`1.Count">
|
||||
<summary>
|
||||
Gets the number of elements contained in the set.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkHashSet`1.Add(`0)">
|
||||
<summary>
|
||||
Adds an item to the set.
|
||||
</summary>
|
||||
<param name="item">The element to add.</param>
|
||||
<returns>true if the element is added to the set; false if the element is already present or the set was full.</returns>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkHashSet`1.Remove(`0)">
|
||||
<summary>
|
||||
Removes the specified item from the set.
|
||||
</summary>
|
||||
<param name="item">The element to remove.</param>
|
||||
<returns>true if the element is successfully removed; otherwise, false.</returns>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkHashSet`1.Contains(`0)">
|
||||
<summary>
|
||||
Determines whether the set contains a specific value.
|
||||
</summary>
|
||||
<param name="item">The object to locate in the set.</param>
|
||||
<returns>true if item is found; otherwise, false.</returns>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkHashSet`1.Clear">
|
||||
<summary>
|
||||
Removes all item from the set.
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||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkStackSnapshot`1">
|
||||
<summary>
|
||||
A snapshot of the state of a <see cref="T:Netick.NetworkStack`1"/> collection. Note this must not be used outside the scope of an OnChanged call or a NetworkRender call.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetworkStackSnapshot`1.Count">
|
||||
<summary>
|
||||
Gets the number of elements in the stack.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkStack`1">
|
||||
<summary>
|
||||
A networked <see cref="T:System.Collections.Generic.Stack`1"/> collection.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetworkStack`1.Count">
|
||||
<summary>
|
||||
Gets the number of items contained in the stack.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkStack`1.Clear">
|
||||
<summary>
|
||||
Removes all items from the stack.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkStack`1.Push(`0)">
|
||||
<summary>
|
||||
Pushes an item onto the top of the stack.
|
||||
</summary>
|
||||
<param name="item">The item to push onto the stack.</param>
|
||||
<returns>True if the item was pushed; false if the stack is full.</returns>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkStack`1.Pop">
|
||||
<summary>
|
||||
Removes and returns the item at the top of the stack.
|
||||
</summary>
|
||||
<returns>The item removed from the top of the stack, or default if the stack is empty.</returns>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkStack`1.TryPop(`0@)">
|
||||
<summary>
|
||||
Attempts to remove and return the item at the top of the stack.
|
||||
</summary>
|
||||
<param name="result">The item removed from the top of the stack, or default if the stack is empty.</param>
|
||||
<returns>True if an item was removed; otherwise, false.</returns>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkStack`1.Peek">
|
||||
<summary>
|
||||
Returns the item at the top of the stack without removing it.
|
||||
</summary>
|
||||
<returns>The item at the top of the stack, or default if the stack is empty.</returns>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkStack`1.TryPeek(`0@)">
|
||||
<summary>
|
||||
Attempts to return the item at the top of the stack without removing it.
|
||||
</summary>
|
||||
<param name="result">The item at the top of the stack, or default if the stack is empty.</param>
|
||||
<returns>True if an item was returned; otherwise, false.</returns>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkStack`1.Add(`0)">
|
||||
<summary>
|
||||
Adds an item to the original stack (used for internal state).
|
||||
</summary>
|
||||
<param name="item">The element to add.</param>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkLinkedListSnapshot`1">
|
||||
<summary>
|
||||
A snapshot of the state of a <see cref="T:Netick.NetworkLinkedList`1"/> collection. Note this must not be used outside the scope of an OnChanged call or a NetworkRender call.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetworkLinkedListSnapshot`1.Head">
|
||||
<summary>
|
||||
Gets the first node in the linked list snapshot.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetworkLinkedListSnapshot`1.Tail">
|
||||
<summary>
|
||||
Gets the last node in the linked list snapshot.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkLinkedListSnapshot`1.GetNode(System.Int32)">
|
||||
<summary>
|
||||
Gets the node at the specified index in the snapshot.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Netick.NetworkLinkedListNode`1.Index">
|
||||
<summary>
|
||||
Index of this node within the collection.
|
||||
@@ -285,21 +523,89 @@
|
||||
A networked linked list collection. This is an ordered list meaning that the elements insertion order is maintained when iterating through the collection.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkPlayer">
|
||||
<member name="P:Netick.NetworkLinkedList`1.Head">
|
||||
<summary>
|
||||
Represents a network player, which can be either a local player (representing this player) or a remote connection (representing a connected client)).
|
||||
Gets the first node in the linked list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetworkPlayer.PlayerId">
|
||||
<member name="P:Netick.NetworkLinkedList`1.Tail">
|
||||
<summary>
|
||||
The networked index of this player.
|
||||
<para>Note: it returns -1 on the client for the local player when not connected to a server.</para>
|
||||
<para>Note: the server player always has Id 0.</para>
|
||||
Gets the last node in the linked list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetworkPlayer.PlayerObject">
|
||||
<member name="P:Netick.NetworkLinkedList`1.Count">
|
||||
<summary>
|
||||
Use this to associate an object with this player. This is a local variable that is not synced.
|
||||
Gets the number of items contained in the linked list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkLinkedList`1.Add(`0)">
|
||||
<summary>
|
||||
Adds an item to the end of the linked list.
|
||||
</summary>
|
||||
<param name="item">The item to add.</param>
|
||||
<returns>True if the item was added; otherwise, false.</returns>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkLinkedList`1.AddFirst(`0,Netick.NetworkLinkedListNode{`0}@)">
|
||||
<summary>
|
||||
Adds an item as the first node in the linked list.
|
||||
</summary>
|
||||
<param name="item">The item to add.</param>
|
||||
<param name="addedNode">The node that was added.</param>
|
||||
<returns>True if the item was added; otherwise, false.</returns>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkLinkedList`1.AddLast(`0,Netick.NetworkLinkedListNode{`0}@)">
|
||||
<summary>
|
||||
Adds an item as the last node in the linked list.
|
||||
</summary>
|
||||
<param name="item">The item to add.</param>
|
||||
<param name="addedNode">The node that was added.</param>
|
||||
<returns>True if the item was added; otherwise, false.</returns>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkLinkedList`1.AddBefore(Netick.NetworkLinkedListNode{`0},`0,Netick.NetworkLinkedListNode{`0}@)">
|
||||
<summary>
|
||||
Adds an item before the specified node in the linked list.
|
||||
</summary>
|
||||
<param name="beforeThisNode">The node before which to insert the new item.</param>
|
||||
<param name="item">The item to add.</param>
|
||||
<param name="addedNode">The node that was added.</param>
|
||||
<returns>True if the item was added; otherwise, false.</returns>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkLinkedList`1.AddAfter(Netick.NetworkLinkedListNode{`0},`0,Netick.NetworkLinkedListNode{`0}@)">
|
||||
<summary>
|
||||
Adds an item after the specified node in the linked list.
|
||||
</summary>
|
||||
<param name="afterThisNode">The node after which to insert the new item.</param>
|
||||
<param name="item">The item to add.</param>
|
||||
<param name="addedNode">The node that was added.</param>
|
||||
<returns>True if the item was added; otherwise, false.</returns>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkLinkedList`1.Remove(`0)">
|
||||
<summary>
|
||||
Removes the first occurrence of the specified item from the linked list.
|
||||
</summary>
|
||||
<param name="item">The item to remove.</param>
|
||||
<returns>True if the item was removed; otherwise, false.</returns>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkLinkedList`1.Remove(Netick.NetworkLinkedListNode{`0})">
|
||||
<summary>
|
||||
Removes the specified node from the linked list.
|
||||
</summary>
|
||||
<param name="node">The node to remove.</param>
|
||||
<returns>True if the node was removed; otherwise, false.</returns>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkLinkedList`1.Clear">
|
||||
<summary>
|
||||
Removes all items from the linked list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetworkLinkedList`1.Nodes">
|
||||
<summary>
|
||||
Gets an enumerable collection of all nodes in the linked list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetickEngine">
|
||||
<summary>
|
||||
The NetickEngine class is the core of Netick, managing networking, simulation, interpolation, replication, etc.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.ConnectedClients">
|
||||
@@ -370,6 +676,12 @@
|
||||
<c><b>[Client Only]</b></c> Disconnects this client from the server.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetickEngine.GetWorldStateTotalSize">
|
||||
<summary>
|
||||
Returns the size of the entirety of the game's networked state snapshot size, in bytes. This includes the sizes of all allocated blocks.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.NetickEngine.AttachBehaviour(Netick.INetickScript,System.Boolean)">
|
||||
<summary>
|
||||
Attaches a <see cref="T:Netick.INetickScript"/> to the simulation.
|
||||
@@ -380,12 +692,6 @@
|
||||
Detaches a <see cref="T:Netick.INetickScript"/> from the simulation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetickEngine.GetWorldStateTotalSize">
|
||||
<summary>
|
||||
Returns the size of the entirety of the game's networked state snapshot size, in bytes. This includes the sizes of all allocated blocks.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.NetickEngine.Update(System.Single,System.Single)">
|
||||
<summary>
|
||||
Updates Netick logic.
|
||||
@@ -396,6 +702,28 @@
|
||||
Call this to invoke NetworkRender on simulated entities. This might not be needed if you are running a headless build.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkPlayer">
|
||||
<summary>
|
||||
Represents a network player, which can be either a local player (representing this player) or a remote connection (representing a connected client)).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetworkPlayer.PlayerId">
|
||||
<summary>
|
||||
The networked index of this player.
|
||||
<para>Note: it returns -1 on the client for the local player when not connected to a server.</para>
|
||||
<para>Note: the server player always has Id 0.</para>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetworkPlayer.PlayerObject">
|
||||
<summary>
|
||||
Use this to associate an object with this player. This is a local variable that is not synced.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.Tick">
|
||||
<summary>
|
||||
Represents a network tick.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.IGameEngine.GetConnectionMetaSizeWords">
|
||||
<summary>
|
||||
Implements this to inform Netick about the size (in 32 bit words) of your connection meta data.
|
||||
@@ -511,9 +839,33 @@
|
||||
A networked list collection. This is an unordered list meaning that the order of the elements during iteration is undefined.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkBool">
|
||||
<member name="P:Netick.NetworkUnorderedList`1.Count">
|
||||
<summary>
|
||||
Always use NetworkBool instead of bool, for networked properties and RPC parameters.
|
||||
Gets the number of items contained in the list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkUnorderedList`1.Clear">
|
||||
<summary>
|
||||
Removes all elements from the list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkUnorderedList`1.Add(`0)">
|
||||
<summary>
|
||||
Adds an item to the list.
|
||||
</summary>
|
||||
<param name="item">The item to add.</param>
|
||||
<returns>True if the item was added; otherwise, false.</returns>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkUnorderedList`1.Remove(`0)">
|
||||
<summary>
|
||||
Removes an item from the list.
|
||||
</summary>
|
||||
<param name="item">The item to add.</param>
|
||||
<returns>True if the item was removed; otherwise, false.</returns>
|
||||
</member>
|
||||
<member name="T:Netick.InterestManagement">
|
||||
<summary>
|
||||
Manages interest groups and area of interest (AoI) layers.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkRpc.InternalIsResim(Netick.NetickEngine)">
|
||||
@@ -521,7 +873,7 @@
|
||||
Internal method. Never call this.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkRpc.InternalCreateRpc(Netick.NetickEngine,Netick.NetworkConnection,System.Int32,Netick.INetickNetworkScript,System.Boolean,Netick.RpcPeers,System.Int32)">
|
||||
<member name="M:Netick.NetworkRpc.InternalCreateRpc(Netick.NetickEngine,System.Boolean,Netick.NetworkPlayerId,System.Int32,Netick.INetickNetworkScript,System.Boolean,Netick.RpcPeers,System.Int32)">
|
||||
<summary>
|
||||
Internal method. Never call this.
|
||||
</summary>
|
||||
@@ -531,11 +883,16 @@
|
||||
Internal method. Never call this.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkRpc.InternalCanInvoke(Netick.NetickEngine,Netick.Entity,Netick.RpcPeers,Netick.RpcPeers,System.Boolean,System.Int32)">
|
||||
<member name="M:Netick.NetworkRpc.InternalCanInvokeWithRID(Netick.NetickEngine,Netick.Entity,Netick.RpcPeers,Netick.RpcPeers,System.Boolean,System.Int32,Netick.RpcContext@)">
|
||||
<summary>
|
||||
Internal method. Never call this.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkBool">
|
||||
<summary>
|
||||
Always use NetworkBool instead of bool, for networked properties and RPC parameters.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Netick.CustomizableSocketTransport._connectRequestBuffer">
|
||||
----------------------------------------------------
|
||||
</member>
|
||||
@@ -560,5 +917,35 @@
|
||||
<para>Note: the low-level transport must implement <see cref="M:Netick.TransportConnection.SendUserData(System.IntPtr,System.Int32,Netick.TransportDeliveryMethod)"/> for this method to have an effect.</para>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkString8">
|
||||
<summary>
|
||||
Represents a fixed-size network-serializable string with a maximum length of 8 characters.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkString16">
|
||||
<summary>
|
||||
Represents a fixed-size network-serializable string with a maximum length of 16 characters.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkString32">
|
||||
<summary>
|
||||
Represents a fixed-size network-serializable string with a maximum length of 32 characters.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkString64">
|
||||
<summary>
|
||||
Represents a fixed-size network-serializable string with a maximum length of 64 characters.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkString128">
|
||||
<summary>
|
||||
Represents a fixed-size network-serializable string with a maximum length of 128 characters.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkString256">
|
||||
<summary>
|
||||
Represents a fixed-size network-serializable string with a maximum length of 256 characters.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
||||
Reference in New Issue
Block a user