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Fixed a race condition causing a null reference exception to be thrown in the client when using IM on objects existing on an additively loaded scene.
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@@ -195,5 +195,4 @@ namespace Netick.Transport
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void INetEventListener.OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType) { }
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void INetEventListener.OnNetworkLatencyUpdate(NetPeer peer, int latency) { }
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}
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}
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}
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