Fixed an issue when changing the networked state of objects in an additive scene that is being unloaded, causing spawned objects in the future not to sync.

This commit is contained in:
Karrar
2025-07-17 02:49:46 +03:00
parent d405291150
commit 276dcb2a65
6 changed files with 1 additions and 1 deletions

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@@ -1,6 +1,6 @@
{
"name": "com.karrar.netick",
"version": "0.14.24",
"version": "0.14.25",
"displayName": "Netick",
"description": "A networking solution for Unity",
"unity": "2021.3",