mirror of
https://github.com/Kaveinator/NetickProForUnity.git
synced 2025-10-26 01:49:05 -07:00
Read the description for detailed changes.
- Added `Sandbox.Players`: a synchronized list of `NetworkPlayerId` structs representing connected players. - Added `Sandbox.Events.OnPlayerJoined` and `Sandbox.Events.OnPlayerLeft` callbacks, synchronized across all clients. - Changed internal interpolation of quaternions to use `Slerp` instead of `Lerp`. - Fixed a potential crash caused by undefined behavior when reaching `NetickConfig.MaxPlayers` and destroying network objects. - Fixed an issue where sandbox-loaded scenes were not being unloaded during shutdown. - Fixed a bug preventing Prediction Error Correction from functioning correctly.
This commit is contained in:
@@ -4,9 +4,69 @@
|
||||
<name>Netick</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="M:Netick.NativeUDPSocket.Deinitialize">
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
</member>
|
||||
<member name="M:Netick.NetickTransport.OnConnectRequest(Netick.NetworkConnectionRequest)">
|
||||
-------------------------------
|
||||
</member>
|
||||
<member name="T:Netick.SequenceId">
|
||||
<summary>
|
||||
A rolling sequence counter for ordering values. Repeats indefinitely
|
||||
with 1022 possible unique values (0 is treated as invalid internally).
|
||||
|
||||
Consumes 10 bits when encoded for transmission.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NotServerException.#ctor">
|
||||
<summary>
|
||||
Constructs a NotServerException
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NotServerException.#ctor(System.String)">
|
||||
<summary>
|
||||
Constructs a NotServerException with a message
|
||||
</summary>
|
||||
<param name="message">The exception message</param>
|
||||
</member>
|
||||
<member name="M:Netick.NotServerException.#ctor(System.String,System.Exception)">
|
||||
<summary>
|
||||
Constructs a NotServerException with a message and a inner exception
|
||||
</summary>
|
||||
<param name="message">The exception message</param>
|
||||
<param name="inner">The inner exception</param>
|
||||
</member>
|
||||
<member name="M:Netick.NotClientException.#ctor">
|
||||
<summary>
|
||||
Constructs a NotClientException
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NotClientException.#ctor(System.String)">
|
||||
<summary>
|
||||
Constructs a NotClientException with a message
|
||||
</summary>
|
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<param name="message">The exception message</param>
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||||
</member>
|
||||
<member name="M:Netick.NotClientException.#ctor(System.String,System.Exception)">
|
||||
<summary>
|
||||
Constructs a NotClientException with a message and a inner exception
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||||
</summary>
|
||||
<param name="message">The exception message</param>
|
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<param name="inner">The inner exception</param>
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||||
</member>
|
||||
<member name="M:Netick.BadPacketException.#ctor">
|
||||
<summary>
|
||||
Constructs a BadPacketException
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||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkPlayerId">
|
||||
<summary>
|
||||
Represents an networked struct identifier for a <see cref="T:Netick.NetworkPlayer"/>.
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||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkQueueSnapshot`1">
|
||||
<summary>
|
||||
A snapshot of the state of a <see cref="T:Netick.NetworkQueue`1"/> collection. Note this must not be used outside the scope of an OnChanged call or a NetworkRender call.
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||||
@@ -17,6 +77,325 @@
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A networked <see cref="T:System.Collections.Generic.Queue`1"/> collection.
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||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.AdaptiveRemoteInterpolation.CurrentBufferTime">
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||||
<summary>
|
||||
Interpolation time in seconds.
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</summary>
|
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</member>
|
||||
<member name="P:Netick.AdaptiveRemoteInterpolation.Time">
|
||||
<summary>
|
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Time in seconds.
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</summary>
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</member>
|
||||
<member name="T:Netick.Interpolator">
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||||
<summary>
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||||
A struct that is used to obtain interpolation data for a network variable.
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</summary>
|
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</member>
|
||||
<member name="M:Netick.Interpolator.GetInterpolationData``1(Netick.InterpolationSource,``0@,``0@,System.Single@)">
|
||||
<summary>
|
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Tries to obtain interpolation data for this frame.
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</summary>
|
||||
<param name="interpolationSource"></param>
|
||||
<param name="from"></param>
|
||||
<param name="to"></param>
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||||
<param name="alpha"></param>
|
||||
<returns>Returns true if there was interpolation data for this frame.</returns>
|
||||
</member>
|
||||
<member name="M:Netick.Interpolator.GetInterpolationData``1(Netick.InterpolationSource,System.Int32,``0@,``0@,System.Single@)">
|
||||
<summary>
|
||||
Tries to obtain interpolation data for this frame. This is the array version.
|
||||
</summary>
|
||||
<param name="interpolationSource"></param>
|
||||
<param name="from"></param>
|
||||
<param name="to"></param>
|
||||
<param name="alpha"></param>
|
||||
<returns>Returns true if there was interpolation data for this frame.</returns>
|
||||
</member>
|
||||
<member name="T:Netick.Interpolation">
|
||||
<summary>
|
||||
A class representing an abstract interpolation interface, which is implemented by <see cref="T:Netick.RemoteInterpolation"/> and <see cref="T:Netick.LocalInterpolation"/>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.LocalInterpolation">
|
||||
<summary>
|
||||
A class representing the local interpolation of this instance <see cref="T:Netick.NetickEngine"/>. This should be used whenever you want to use Predicted Timeline on the client.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.LocalInterpolation.Time">
|
||||
<summary>
|
||||
Time in seconds.
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||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.RemoteInterpolation">
|
||||
<summary>
|
||||
A class representing the remote interpolation of this instance <see cref="T:Netick.NetickEngine"/>. This should be used whenever you want to use Remote Timeline on the client.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.RemoteInterpolation.CurrentBufferTime">
|
||||
<summary>
|
||||
Interpolation time in seconds.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.RemoteInterpolation.Time">
|
||||
<summary>
|
||||
Time in seconds.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.OnChangedData.InvokedForMisprediction">
|
||||
<summary>
|
||||
Returns true if this OnChanged callback is due to a mismatch between the state of this variable before rollback, and the state after rollback and resimulation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetPreviousNetworkDictionary``2(Netick.NetworkDictionary{``0,``1})">
|
||||
<summary>
|
||||
Gets a snapshot of the previous state of a NetworkDictionary collection.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetPreviousNetworkHashSet``1(Netick.NetworkHashSet{``0})">
|
||||
<summary>
|
||||
Gets a snapshot of the previous state of a NetworkHashSet collection.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetPreviousNetworkLinkedList``1(Netick.NetworkLinkedList{``0})">
|
||||
<summary>
|
||||
Gets a snapshot of the previous state of a NetworkLinkedList collection.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetPreviousNetworkUnorderedList``1(Netick.NetworkUnorderedList{``0})">
|
||||
<summary>
|
||||
Gets a snapshot of the previous state of a NetworkUnorderedList collection.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetPreviousNetworkQueue``1(Netick.NetworkQueue{``0})">
|
||||
<summary>
|
||||
Gets a snapshot of the previous state of a NetworkQueue collection.
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||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetPreviousNetworkStack``1(Netick.NetworkStack{``0})">
|
||||
<summary>
|
||||
Gets a snapshot of the previous state of a NetworkStack collection.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetPreviousValue``1">
|
||||
<summary>
|
||||
Gets previous value for the changed network property.
|
||||
<para>Note: this must only be used with non-array network properties. For arrays, use <see cref="M:Netick.OnChangedData.GetArrayPreviousElementValue``1(System.Int32)"/> instead. </para>
|
||||
</summary>
|
||||
<typeparam name="T"></typeparam>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetPreviousValueAsPointer">
|
||||
<summary>
|
||||
Gets a pointer to the previous value
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetArrayChangedElementIndex">
|
||||
<summary>
|
||||
Gets the index of the changed element of the array.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetArrayPreviousElementValue``1(System.Int32)">
|
||||
<summary>
|
||||
Gets the value of the changed element of the array. This is an unsafe method, use it carefully and make sure to never go outside range to avoid a crash.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetArrayPreviousElementValue``1">
|
||||
<summary>
|
||||
Gets the index of the changed element of the array.
|
||||
</summary>
|
||||
<typeparam name="T"></typeparam>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkDictionarySnapshot`2">
|
||||
<summary>
|
||||
A snapshot of the state of a <see cref="T:Netick.NetworkDictionary`2"/> collection. Note this must not be used outside the scope of an OnChanged call or a NetworkRender call.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkDictionary`2">
|
||||
<summary>
|
||||
A networked <see cref="T:System.Collections.Generic.Dictionary`2"/> collection.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.OnChanged">
|
||||
<summary>
|
||||
Use this attribute on a method you want to call when a specific property value changes. Example: [OnChanged(nameof(PropertyName)]
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.Rpc">
|
||||
<summary>
|
||||
Use this attribute on any method you want to make an RPC. Should have the return type of void.
|
||||
<para> * Use the parameter "source" to specify who is allowed to send this RPC.</para>
|
||||
<para> * Use the parameter "target" to specify who is allowed to receive and execute this RPC.</para>
|
||||
<para> * Use the parameter "isReliable" to specify if this Rpc should be reliable or not, meaning it won't be lost (due to packet loss).</para>
|
||||
<para> * Use the parameter "localInvoke" to specify if this Rpc should be executed on the machine it was called from.</para>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkHashSetSnapshot`1">
|
||||
<summary>
|
||||
A snapshot of the state of a <see cref="T:Netick.NetworkHashSet`1"/> collection. Note this must not be used outside the scope of an OnChanged call or a NetworkRender call.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkHashSet`1">
|
||||
<summary>
|
||||
A networked <see cref="T:System.Collections.Generic.HashSet`1"/> collection.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkStackSnapshot`1">
|
||||
<summary>
|
||||
A snapshot of the state of a <see cref="T:Netick.NetworkStack`1"/> collection. Note this must not be used outside the scope of an OnChanged call or a NetworkRender call.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkStack`1">
|
||||
<summary>
|
||||
A networked <see cref="T:System.Collections.Generic.Stack`1"/> collection.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkLinkedListSnapshot`1">
|
||||
<summary>
|
||||
A snapshot of the state of a <see cref="T:Netick.NetworkLinkedList`1"/> collection. Note this must not be used outside the scope of an OnChanged call or a NetworkRender call.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Netick.NetworkLinkedListNode`1.Index">
|
||||
<summary>
|
||||
Index of this node within the collection.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Netick.NetworkLinkedListNode`1.Next">
|
||||
<summary>
|
||||
Index of the next node.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Netick.NetworkLinkedListNode`1.Previous">
|
||||
<summary>
|
||||
Index of the previous node.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkLinkedList`1">
|
||||
<summary>
|
||||
A networked linked list collection. This is an ordered list meaning that the elements insertion order is maintained when iterating through the collection.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkPlayer">
|
||||
<summary>
|
||||
Represents a network player, which can be either a local player (representing this player) or a remote connection (representing a connected client)).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetworkPlayer.PlayerId">
|
||||
<summary>
|
||||
The networked index of this player.
|
||||
<para>Note: it returns -1 on the client for the local player when not connected to a server.</para>
|
||||
<para>Note: the server player always has Id 0.</para>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetworkPlayer.PlayerObject">
|
||||
<summary>
|
||||
Use this to associate an object with this player. This is a local variable that is not synced.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.ConnectedClients">
|
||||
<summary>
|
||||
A list containing all connected clients currently.
|
||||
<para>Note: if you want the clients + the server, use <see cref="P:Netick.NetickEngine.ConnectedPlayers"/>.</para>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.ConnectedPlayers">
|
||||
<summary>
|
||||
<para>A list containing all connected clients currently, in addition to the server.</para>
|
||||
<para>Note: if you only want the clients, use <see cref="P:Netick.NetickEngine.ConnectedClients"/>.</para>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.ServerEndPoint">
|
||||
<summary>
|
||||
<c><b>[Client Only]</b></c> The <see cref="T:System.Net.IPEndPoint"/> of the server you are connected to. Returns null if you are not connected to any server, or if you are the server.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.IsConnected">
|
||||
<summary>
|
||||
<c><b>[Client Only]</b></c> Returns true if this client is currently connected to a server.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.FixedDeltaTime">
|
||||
<summary>
|
||||
Time period between simulation ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "P:Netick.NetickEngine.Tick" -->
|
||||
<member name="P:Netick.NetickEngine.IsResimulating">
|
||||
<summary>
|
||||
Returns true if we are currently resimulating a previous input/tick of the past. On the server, it always returns false since <b>only the clients resimulate</b>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.InKBps">
|
||||
<summary>
|
||||
Incoming data in kilobytes per second (KBps).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.OutKBps">
|
||||
<summary>
|
||||
Outgoing data in kilobytes per second (KBps).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.InPacketLoss">
|
||||
<summary>
|
||||
<c><b>[Client Only]</b></c> Estimation of incoming packets that are being lost. Value ranges between 0.0 and 1.0, with 1.0 meaning all packets are being lost.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.OutPacketLoss">
|
||||
<summary>
|
||||
<c><b>[Client Only]</b></c> Estimation of outgoing packets that are being lost. Value ranges between 0.0 and 1.0, with 1.0 meaning all packets are being lost.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.InterpolationDelay">
|
||||
<summary>
|
||||
<c><b>[Client Only]</b></c> Interpolation delay in seconds.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.RTT">
|
||||
<summary>
|
||||
<c><b>[Client Only]</b></c> The round-trip time (RTT) of the client in seconds.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetickEngine.DisconnectFromServer">
|
||||
<summary>
|
||||
<c><b>[Client Only]</b></c> Disconnects this client from the server.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetickEngine.AttachBehaviour(Netick.INetickScript,System.Boolean)">
|
||||
<summary>
|
||||
Attaches a <see cref="T:Netick.INetickScript"/> to the simulation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetickEngine.DetachBehaviour(Netick.INetickScript)">
|
||||
<summary>
|
||||
Detaches a <see cref="T:Netick.INetickScript"/> from the simulation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetickEngine.GetWorldStateTotalSize">
|
||||
<summary>
|
||||
Returns the size of the entirety of the game's networked state snapshot size, in bytes. This includes the sizes of all allocated blocks.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.NetickEngine.Update(System.Single,System.Single)">
|
||||
<summary>
|
||||
Updates Netick logic.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetickEngine.Render">
|
||||
<summary>
|
||||
Call this to invoke NetworkRender on simulated entities. This might not be needed if you are running a headless build.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.IGameEngine.GetConnectionMetaSizeWords">
|
||||
<summary>
|
||||
Implements this to inform Netick about the size (in 32 bit words) of your connection meta data.
|
||||
@@ -102,7 +481,7 @@
|
||||
<member name="M:Netick.INetickScript.NetworkFixedUpdate">
|
||||
<summary>
|
||||
Called every fixed-time network update/tick. Any changes/updates to the network state must happen here.
|
||||
<para>On the client, if you are the Input Source or if this Entity.PredictionMode is set to None, it will be called several times in one update/tick during resimulations. To check for resimulations, use [<see cref="P:Netick.Entity.IsResimulating"/>].</para>
|
||||
<para>On the client, if you are the Input Source or if this Entity.PredictionMode is set to Global, it will be called several times in one update/tick during resimulations. To check for resimulations, use [<see cref="P:Netick.Entity.IsResimulating"/>].</para>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.INetickScript.NetworkRender">
|
||||
@@ -112,157 +491,29 @@
|
||||
</member>
|
||||
<member name="T:Netick.INetickNetworkScript">
|
||||
<summary>
|
||||
A network scripts which can have networked properties and rpcs.
|
||||
A script which can have networked properties and rpcs.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.INetickEntity.Initialize(Netick.NetickEngine,Netick.Entity)">
|
||||
<summary>
|
||||
Used to initialize the user entity and assign Engine and Entity
|
||||
Used to initialize the user entity and assign Engine and Entity.
|
||||
</summary>
|
||||
<param name="netickEngine"></param>
|
||||
<param name="entity"></param>
|
||||
</member>
|
||||
<member name="P:Netick.OnChangedData.InvokedForMisprediction">
|
||||
<member name="T:Netick.NetworkUnorderedListSnapshot`1">
|
||||
<summary>
|
||||
Returns true if this OnChanged callback is due to a mismatch between the state of this variable before rollback, and the state after rollback and resimulation.
|
||||
A snapshot of the state of a <see cref="T:Netick.NetworkUnorderedList`1"/> collection. Note this must not be used outside the scope of an OnChanged call or a NetworkRender call.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetPreviousNetworkDictionary``2(Netick.NetworkDictionary{``0,``1})">
|
||||
<member name="T:Netick.NetworkUnorderedList`1">
|
||||
<summary>
|
||||
Gets a snapshot of the previous state of a NetworkDictionary collection.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetPreviousNetworkHashSet``1(Netick.NetworkHashSet{``0})">
|
||||
<summary>
|
||||
Gets a snapshot of the previous state of a NetworkHashSet collection.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetPreviousNetworkLinkedList``1(Netick.NetworkLinkedList{``0})">
|
||||
<summary>
|
||||
Gets a snapshot of the previous state of a NetworkLinkedList collection.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetPreviousNetworkQueue``1(Netick.NetworkQueue{``0})">
|
||||
<summary>
|
||||
Gets a snapshot of the previous state of a NetworkQueue collection.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetPreviousNetworkStack``1(Netick.NetworkStack{``0})">
|
||||
<summary>
|
||||
Gets a snapshot of the previous state of a NetworkStack collection.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetPreviousValue``1">
|
||||
<summary>
|
||||
Gets previous value for the changed network property.
|
||||
<para>Note: this must only be used with non-array network properties. For arrays, use <see cref="M:Netick.OnChangedData.GetArrayPreviousElementValue``1(System.Int32)"/> instead. </para>
|
||||
</summary>
|
||||
<typeparam name="T"></typeparam>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetPreviousValueAsPointer">
|
||||
<summary>
|
||||
Gets a pointer to the previous value
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetArrayChangedElementIndex">
|
||||
<summary>
|
||||
Gets the index of the changed element of the array.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetArrayPreviousElementValue``1(System.Int32)">
|
||||
<summary>
|
||||
Gets the value of the changed element of the array. This is an unsafe method, use it carefully and make sure to never go outside range to avoid a crash.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Netick.OnChangedData.GetArrayPreviousElementValue``1">
|
||||
<summary>
|
||||
Gets the index of the changed element of the array.
|
||||
</summary>
|
||||
<typeparam name="T"></typeparam>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkDictionarySnapshot`2">
|
||||
<summary>
|
||||
A snapshot of the state of a <see cref="T:Netick.NetworkDictionary`2"/> collection. Note this must not be used outside the scope of an OnChanged call or a NetworkRender call.
|
||||
A networked list collection. This is an unordered list meaning that the order of the elements during iteration is undefined.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkDictionary`2">
|
||||
<member name="T:Netick.NetworkBool">
|
||||
<summary>
|
||||
A networked <see cref="T:System.Collections.Generic.Dictionary`2"/> collection.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.Interpolator">
|
||||
<summary>
|
||||
A struct that is used to obtain interpolation data for a network property.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.Interpolator.GetInterpolationData``1(Netick.InterpolationSource,``0@,``0@,System.Single@)">
|
||||
<summary>
|
||||
Tries to obtain interpolation data for this frame.
|
||||
</summary>
|
||||
<param name="interpolationSource"></param>
|
||||
<param name="from"></param>
|
||||
<param name="to"></param>
|
||||
<param name="alpha"></param>
|
||||
<returns>Returns true if there was interpolation data for this frame.</returns>
|
||||
</member>
|
||||
<member name="M:Netick.Interpolator.GetInterpolationData``1(Netick.InterpolationSource,System.Int32,``0@,``0@,System.Single@)">
|
||||
<summary>
|
||||
Tries to obtain interpolation data for this frame. This is the array version.
|
||||
</summary>
|
||||
<param name="interpolationSource"></param>
|
||||
<param name="from"></param>
|
||||
<param name="to"></param>
|
||||
<param name="alpha"></param>
|
||||
<returns>Returns true if there was interpolation data for this frame.</returns>
|
||||
</member>
|
||||
<member name="T:Netick.Interpolation">
|
||||
<summary>
|
||||
A class representing an abstract interpolation interface, which is implemented by <see cref="T:Netick.RemoteInterpolation"/> and <see cref="T:Netick.LocalInterpolation"/>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.LocalInterpolation">
|
||||
<summary>
|
||||
A class representing the local interpolation of this instance <see cref="T:Netick.NetickEngine"/>. This should be used whenever you want to use Predicted Timeline on the client.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.LocalInterpolation.Time">
|
||||
<summary>
|
||||
Time in seconds.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.RemoteInterpolation">
|
||||
<summary>
|
||||
A class representing the remote interpolation of this instance <see cref="T:Netick.NetickEngine"/>. This should be used whenever you want to use Remote Timeline on the client.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.RemoteInterpolation.CurrentBufferTime">
|
||||
<summary>
|
||||
Interpolation time in seconds.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.RemoteInterpolation.Time">
|
||||
<summary>
|
||||
Time in seconds.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.AdaptiveRemoteInterpolation.CurrentBufferTime">
|
||||
<summary>
|
||||
Interpolation time in seconds.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.AdaptiveRemoteInterpolation.Time">
|
||||
<summary>
|
||||
Time in seconds.
|
||||
Always use NetworkBool instead of bool, for networked properties and RPC parameters.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkRpc.InternalIsResim(Netick.NetickEngine)">
|
||||
@@ -285,229 +536,29 @@
|
||||
Internal method. Never call this.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.SequenceId">
|
||||
<summary>
|
||||
A rolling sequence counter for ordering values. Repeats indefinitely
|
||||
with 1022 possible unique values (0 is treated as invalid internally).
|
||||
|
||||
Consumes 10 bits when encoded for transmission.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkHashSetSnapshot`1">
|
||||
<summary>
|
||||
A snapshot of the state of a <see cref="T:Netick.NetworkHashSet`1"/> collection. Note this must not be used outside the scope of an OnChanged call or a NetworkRender call.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkHashSet`1">
|
||||
<summary>
|
||||
A networked <see cref="T:System.Collections.Generic.HashSet`1"/> collection.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkStackSnapshot`1">
|
||||
<summary>
|
||||
A snapshot of the state of a <see cref="T:Netick.NetworkStack`1"/> collection. Note this must not be used outside the scope of an OnChanged call or a NetworkRender call.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkStack`1">
|
||||
<summary>
|
||||
A networked <see cref="T:System.Collections.Generic.Stack`1"/> collection.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NotServerException.#ctor">
|
||||
<summary>
|
||||
Constructs a NotServerException
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NotServerException.#ctor(System.String)">
|
||||
<summary>
|
||||
Constructs a NotServerException with a message
|
||||
</summary>
|
||||
<param name="message">The exception message</param>
|
||||
</member>
|
||||
<member name="M:Netick.NotServerException.#ctor(System.String,System.Exception)">
|
||||
<summary>
|
||||
Constructs a NotServerException with a message and a inner exception
|
||||
</summary>
|
||||
<param name="message">The exception message</param>
|
||||
<param name="inner">The inner exception</param>
|
||||
</member>
|
||||
<member name="M:Netick.NotClientException.#ctor">
|
||||
<summary>
|
||||
Constructs a NotClientException
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NotClientException.#ctor(System.String)">
|
||||
<summary>
|
||||
Constructs a NotClientException with a message
|
||||
</summary>
|
||||
<param name="message">The exception message</param>
|
||||
</member>
|
||||
<member name="M:Netick.NotClientException.#ctor(System.String,System.Exception)">
|
||||
<summary>
|
||||
Constructs a NotClientException with a message and a inner exception
|
||||
</summary>
|
||||
<param name="message">The exception message</param>
|
||||
<param name="inner">The inner exception</param>
|
||||
</member>
|
||||
<member name="M:Netick.BadPacketException.#ctor">
|
||||
<summary>
|
||||
Constructs a BadPacketException
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkLinkedListSnapshot`1">
|
||||
<summary>
|
||||
A snapshot of the state of a <see cref="T:Netick.NetworkLinkedList`1"/> collection. Note this must not be used outside the scope of an OnChanged call or a NetworkRender call.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkLinkedList`1">
|
||||
<summary>
|
||||
A networked linked list collection. This is an ordered list meaning that the elements insertion order is maintained when iterating through the collection.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Netick.CustomizableSocketTransport._connectRequestBuffer">
|
||||
----------------------------------------------------
|
||||
</member>
|
||||
<member name="T:Netick.NetworkPlayer">
|
||||
<member name="P:Netick.NetworkConnection.InPacketLossBurst">
|
||||
<summary>
|
||||
Represents a network player, which can be either a local player (representing this sandbox) or a remote connection (representing a connected client)).
|
||||
The longest inward packet loss burst (more than 2 packets lost in a row) in the last 10 seconds.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetworkPlayer.PlayerId">
|
||||
<member name="P:Netick.NetworkConnection.InPacketLoss">
|
||||
<summary>
|
||||
The networked index of this player.
|
||||
<para>Note: it returns -1 on the client for the local player when not connected to a server.</para>
|
||||
<para>Note: the server player always has Id 0.</para>
|
||||
Estimation of incoming packets that are being lost. Value ranges between 0.0 and 1.0, with 1.0 meaning all packets are being lost.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetworkPlayer.PlayerObject">
|
||||
<member name="P:Netick.NetworkConnection.OutPacketLoss">
|
||||
<summary>
|
||||
Use this to associate an object with this player.
|
||||
Estimation of outgoing packets that are being lost. Value ranges between 0.0 and 1.0, with 1.0 meaning all packets are being lost.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.ConnectedClients">
|
||||
<summary>
|
||||
A list containing all connected clients currently.
|
||||
<para>Note: if you want the clients + the server, use <see cref="P:Netick.NetickEngine.ConnectedPlayers"/>.</para>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.ConnectedPlayers">
|
||||
<summary>
|
||||
<para>A list containing all connected clients currently, in addition to the server.</para>
|
||||
<para>Note: if you only want the clients, use <see cref="P:Netick.NetickEngine.ConnectedClients"/>.</para>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.ServerEndPoint">
|
||||
<summary>
|
||||
<i><b>[Client Only]</b></i> The <see cref="T:System.Net.IPEndPoint"/> of the server you are connected to. Returns null if you are not connected to any server, or if you are the server.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.IsConnected">
|
||||
<summary>
|
||||
<i><b>[Client Only]</b></i> Returns true if this client is currently connected to a server.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.FixedDeltaTime">
|
||||
<summary>
|
||||
Time period between simulation ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "P:Netick.NetickEngine.Tick" -->
|
||||
<member name="P:Netick.NetickEngine.IsResimulating">
|
||||
<summary>
|
||||
Returns true if we are currently resimulating a previous input/tick of the past. On the server, it always returns false since <b>only the clients resimulate</b>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.InKBps">
|
||||
<summary>
|
||||
Incoming data in kilobytes per second (KBps).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.OutKBps">
|
||||
<summary>
|
||||
Outgoing data in kilobytes per second (KBps).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.InterpolationDelay">
|
||||
<summary>
|
||||
<i><b>[Client Only]</b></i> Interpolation delay in seconds.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Netick.NetickEngine.RTT">
|
||||
<summary>
|
||||
<i><b>[Client Only]</b></i> The round-trip time (RTT) of the client in seconds.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetickEngine.DisconnectFromServer">
|
||||
<summary>
|
||||
<i><b>[Client Only]</b></i> Disconnects this client from the server.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetickEngine.Update(System.Single,System.Single)">
|
||||
<summary>
|
||||
Update Netick's logic.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetickEngine.Render">
|
||||
<summary>
|
||||
Call this to invoke NetworkRender on simulated entities. This might not be needed if you are running a headless build.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Netick.NetickEngine.AttachBehaviour(Netick.INetickScript)">
|
||||
<summary>
|
||||
Attachs a <see cref="T:Netick.INetickScript"/> to the simulation.
|
||||
</summary>
|
||||
<param name="behaviour"></param>
|
||||
</member>
|
||||
<member name="M:Netick.NetickEngine.DeattachBehaviour(Netick.INetickScript)">
|
||||
<summary>
|
||||
Deattachs a <see cref="T:Netick.INetickScript"/> from the simulation.
|
||||
</summary>
|
||||
<param name="behaviour"></param>
|
||||
</member>
|
||||
<member name="M:Netick.NetworkConnection.SendData(System.Byte,System.Byte*,System.Int32,Netick.TransportDeliveryMethod)">
|
||||
<summary>
|
||||
Sends data to this connection.
|
||||
<para>Note: the low-level transport must implement <see cref="M:Netick.TransportConnection.SendUserData(System.IntPtr,System.Int32,Netick.TransportDeliveryMethod)"/> for this method to have an effect.</para>
|
||||
</summary>
|
||||
<param name="id"></param>
|
||||
<param name="data"></param>
|
||||
<param name="length"></param>
|
||||
</member>
|
||||
<member name="M:Netick.NativeUDPSocket.Deinitialize">
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
</member>
|
||||
<member name="F:Netick.ClientSimulation.SimReady">
|
||||
-------------------------------- -------------------------------- -------------------------------- --------------------------------
|
||||
</member>
|
||||
<member name="M:Netick.ClientSimulation.AddSnaps">
|
||||
-------------------------------- -------------------------------- -------------------------------- --------------------------------
|
||||
</member>
|
||||
<member name="T:Netick.NetworkUnorderedListSnapshot`1">
|
||||
<summary>
|
||||
A snapshot of the state of a <see cref="T:Netick.NetworkUnorderedList`1"/> collection. Note this must not be used outside the scope of an OnChanged call or a NetworkRender call.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.NetworkUnorderedList`1">
|
||||
<summary>
|
||||
A networked list collection. This is an unordered list meaning that the order of the elements during iteration is undefined.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.OnChanged">
|
||||
<summary>
|
||||
Use this attribute on a method you want to call when a specific property value changes. Example: [OnChanged(nameof(PropertyName)]
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Netick.Rpc">
|
||||
<summary>
|
||||
Use this attribute on any method you want to make an RPC. Should have the return type of void, and not be static.
|
||||
<para> * Use the parameter "source" to specify who is allowed to send this RPC.</para>
|
||||
<para> * Use the parameter "target" to specify who is allowed to receive and execute this RPC.</para>
|
||||
<para> * Use the parameter "isReliable" to specify if this Rpc should be reliable or not, meaning it won't be lost (due to packet loss).</para>
|
||||
<para> * Use the parameter "localInvoke" to specify if this Rpc should be executed on the machine it was called from.</para>
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
||||
Reference in New Issue
Block a user