mirror of
https://github.com/Kaveinator/NetickProForUnity.git
synced 2025-10-26 09:49:06 -07:00
Added support for sending data that is decoupled from Netick main packets, directly using the transport.
- added `SendData` to `NetworkConnection`. - added `OnDataReceived` to `Sandbox.Events`. - added `SendUserData` to `TransportConnection`.
This commit is contained in:
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -22,7 +22,7 @@ Netick is a server-authoritative C#/.NET networking solution for Unity, and, in
|
|||||||
|
|
||||||
### Prerequisites
|
### Prerequisites
|
||||||
|
|
||||||
Unity Editor version 2021 or later.
|
Unity Editor 2021 or later.
|
||||||
|
|
||||||
### Steps
|
### Steps
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "com.karrar.netick",
|
"name": "com.karrar.netick",
|
||||||
"version": "0.11.47",
|
"version": "0.11.50",
|
||||||
"displayName": "Netick",
|
"displayName": "Netick",
|
||||||
"description": "A networking library for unity",
|
"description": "A networking library for unity",
|
||||||
"unity": "2021.3",
|
"unity": "2021.3",
|
||||||
|
|||||||
Reference in New Issue
Block a user