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https://github.com/Kaveinator/NetickProForUnity.git
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Fixed an issue with the previous commit when sending custom user data using LiteNetLib.
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@@ -7,6 +7,7 @@ using System.Net;
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using System.Net.Sockets;
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using System.Net.Sockets;
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using System;
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using System;
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using Netick.Unity;
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using Netick.Unity;
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using UnityEngine.UIElements;
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namespace Netick.Transport
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namespace Netick.Transport
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{
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{
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@@ -222,6 +223,10 @@ namespace Netick.Transport
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if (_clients.TryGetValue(peer, out var c))
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if (_clients.TryGetValue(peer, out var c))
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{
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{
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var len = reader.AvailableBytes;
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var len = reader.AvailableBytes;
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if (_bytes.Length < reader.AvailableBytes)
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_bytes = new byte[reader.AvailableBytes];
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reader. GetBytes(_bytes, 0, reader.AvailableBytes);
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reader. GetBytes(_bytes, 0, reader.AvailableBytes);
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fixed(byte* ptr = _bytes)
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fixed(byte* ptr = _bytes)
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@@ -1,6 +1,6 @@
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{
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{
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"name": "com.karrar.netick",
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"name": "com.karrar.netick",
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"version": "0.12.23",
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"version": "0.12.24",
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"displayName": "Netick",
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"displayName": "Netick",
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"description": "A networking solution for Unity",
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"description": "A networking solution for Unity",
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"unity": "2021.3",
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"unity": "2021.3",
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