diff --git a/Netick/Editor/Netick.CodeGen.dll b/Netick/Editor/Netick.CodeGen.dll index 3cddd1d..5a286eb 100644 Binary files a/Netick/Editor/Netick.CodeGen.dll and b/Netick/Editor/Netick.CodeGen.dll differ diff --git a/Netick/Editor/Netick.Unity.Editor.dll b/Netick/Editor/Netick.Unity.Editor.dll index b3c359c..e2e88c9 100644 Binary files a/Netick/Editor/Netick.Unity.Editor.dll and b/Netick/Editor/Netick.Unity.Editor.dll differ diff --git a/Netick/Editor/Netick.Unity.Pro.Editor.dll b/Netick/Editor/Netick.Unity.Pro.Editor.dll index f819726..168ddfd 100644 Binary files a/Netick/Editor/Netick.Unity.Pro.Editor.dll and b/Netick/Editor/Netick.Unity.Pro.Editor.dll differ diff --git a/Netick/Editor/Unity.Netick.CodeGen.dll b/Netick/Editor/Unity.Netick.CodeGen.dll index 71a8518..7b1042d 100644 Binary files a/Netick/Editor/Unity.Netick.CodeGen.dll and b/Netick/Editor/Unity.Netick.CodeGen.dll differ diff --git a/Netick/Runtime/Netick.Pro.dll b/Netick/Runtime/Netick.Pro.dll index e60beae..606301e 100644 Binary files a/Netick/Runtime/Netick.Pro.dll and b/Netick/Runtime/Netick.Pro.dll differ diff --git a/Netick/Runtime/Netick.Unity.Pro.dll b/Netick/Runtime/Netick.Unity.Pro.dll index d65d2d2..bce6862 100644 Binary files a/Netick/Runtime/Netick.Unity.Pro.dll and b/Netick/Runtime/Netick.Unity.Pro.dll differ diff --git a/Netick/Runtime/Netick.Unity.dll b/Netick/Runtime/Netick.Unity.dll index 3fd8c83..766703a 100644 Binary files a/Netick/Runtime/Netick.Unity.dll and b/Netick/Runtime/Netick.Unity.dll differ diff --git a/Netick/Runtime/Netick.dll b/Netick/Runtime/Netick.dll index 9dd95ef..4500df6 100644 Binary files a/Netick/Runtime/Netick.dll and b/Netick/Runtime/Netick.dll differ diff --git a/README.md b/README.md index 354fbe3..bd676e7 100644 --- a/README.md +++ b/README.md @@ -71,7 +71,7 @@ And many others. ### Bandwidth -Netick 2 uses an innovative state synchronization algorithm that moves multiplayer game development forward. Not only does it achieve the lowest bandwidth usage ever seen, but it also simplifies networked games by ensuring full/atomic networked state synchronization, completely eliminating all netcode-related race conditions/desyncs, making developing networked games very as close to developing single-player games as possible. Netick 2 uses a novel approach for Delta Snapshots that makes it possible to use Interest Management and Delta Snapshots together, in a performant way. This has been unheard of in AAA or indie games, due to the difficulty or impracticality of doing that. However, in Netick 2, it just works. +Netick 2 uses an innovative state synchronization algorithm that moves multiplayer game development forward. Not only does it achieve the lowest bandwidth usage ever seen, but it also simplifies networked games by ensuring full/atomic networked state synchronization, completely eliminating all netcode-related race conditions/desyncs, making developing networked games as close to developing single-player games as possible. Netick 2 uses a novel approach for Delta Snapshots that makes it possible to use Interest Management and Delta Snapshots together, in a performant way. This has been unheard of in AAA or indie games, due to the difficulty or impracticality of doing that. However, in Netick 2, it just works. Netick lets you fully sync, predict, and interpolate anything in the game: network properties, collections, etc. This greatly simplifies development for complicated or demanding projects. diff --git a/package.json b/package.json index 7be5855..afe185c 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.karrar.netick", - "version": "0.12.29", + "version": "0.12.30", "displayName": "Netick", "description": "A networking solution for Unity", "unity": "2021.3",