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279
Transport/LiteNetLib Transport/LiteNetLibTransportProvider.cs
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279
Transport/LiteNetLib Transport/LiteNetLibTransportProvider.cs
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using LiteNetLib;
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using LiteNetLib.Utils;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Net;
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using System.Net.Sockets;
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using System.Runtime;
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using System;
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using Netick.Unity;
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namespace Netick.Transport
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{
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[CreateAssetMenu(fileName = "LiteNetLibTransportProvider", menuName = "Netick/Transport/LiteNetLibTransportProvider", order = 1)]
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public class LiteNetLibTransportProvider : NetworkTransportProvider
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{
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public override NetworkTransport MakeTransportInstance() => new LiteNetLibTransport();
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}
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public class LiteNetLibTransport : NetworkTransport, INetEventListener
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{
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public class LNLConnection : TransportConnection
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{
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public LiteNetLibTransport Transport;
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public NetPeer LNLPeer;
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public override IEndPoint EndPoint => LNLPeer.EndPoint.ToNetickEndPoint();
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public override int Mtu => LNLPeer.Mtu;
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public LNLConnection(LiteNetLibTransport transport)
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{
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Transport = transport;
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}
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public unsafe override void Send(IntPtr ptr, int length)
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{
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byte* p = (byte*)ptr.ToPointer();
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for (int i = 0; i < length; i++)
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Transport._bytes[i] = p[i];
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LNLPeer.Send(Transport._bytes, 0, length, DeliveryMethod.Unreliable);
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}
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}
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private NetManager _netManager;
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private BitBuffer _buffer;
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// private int _bufferSize;
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private readonly byte[] _bytes = new byte[2048];
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private readonly byte[] _connectionBytes = new byte[200];
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private int _port;
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private bool _isServer = false;
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private Dictionary<NetPeer, LNLConnection> _clients = new Dictionary<NetPeer, LNLConnection>();
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private Queue<LNLConnection> _freeClients = new Queue<LNLConnection>();
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// LAN Matchmaking
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private List<Session> _sessions = new List<Session>();
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private NetDataWriter _writer = new NetDataWriter();
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private string _machineName;
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public override void Init()
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{
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_buffer = new BitBuffer(createChunks: false);
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// _bufferSize = 875 * 4;
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_netManager = new NetManager((INetEventListener)this) { AutoRecycle = true };
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_machineName = Environment.MachineName;
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//_netManager.DisconnectTimeout = 1000;
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for (int i = 0; i < Engine.Config.MaxPlayers; i++)
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_freeClients.Enqueue(new LNLConnection(this));
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}
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public override void PollEvents()
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{
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_netManager.PollEvents();
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}
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public override void ForceUpdate()
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{
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_netManager.TriggerUpdate();
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}
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public override void Run(RunMode mode, int port)
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{
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if (mode == RunMode.Client)
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{
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_netManager.UnconnectedMessagesEnabled = true;
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_netManager.Start();
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_isServer = false;
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}
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else
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{
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_netManager.BroadcastReceiveEnabled = true;
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_netManager.Start(port);
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_isServer = true;
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}
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_port = port;
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}
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public override void Shutdown()
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{
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_netManager.Stop();
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}
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public override void Connect(string address, int port, byte[] connectionData, int connectionDataLen)
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{
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if (!_netManager.IsRunning)
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_netManager.Start();
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if (connectionData == null)
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{
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_netManager.Connect(address, port, "");
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}
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else
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{
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_writer.Reset();
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_writer.Put(connectionData, 0, connectionDataLen);
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_netManager.Connect(address, port, _writer);
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}
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}
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public override void Disconnect(TransportConnection connection)
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{
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_netManager.DisconnectPeer(((LNLConnection)connection).LNLPeer);
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}
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//public override void HostMatch(string name)
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//{
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//}
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//public override void UpdateMatchList()
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//{
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// if (!_netManager.IsRunning)
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// _netManager.Start();
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// _sessions.Clear();
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// _writer.Reset();
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// _writer.Put(NetickConfig.LAN_DISCOVERY);
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// _netManager.SendBroadcast(_writer, _port);
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//}
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/// ////////////////////////////////////////////
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void INetEventListener.OnConnectionRequest(ConnectionRequest request)
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{
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if (_clients.Count >= Engine.Config.MaxPlayers)
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{
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request.Reject();
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return;
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}
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int len = request.Data.AvailableBytes;
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request.Data.GetBytes(_connectionBytes, 0, len);
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bool accepted = NetworkPeer.OnConnectRequest(_connectionBytes, len, request.RemoteEndPoint.ToNetickEndPoint());
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if (accepted)
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request.Accept();
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else
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request.Reject();
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}
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void INetEventListener.OnPeerConnected(NetPeer peer)
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{
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var connection = _freeClients.Dequeue();
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connection.LNLPeer = peer;
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_clients.Add(peer, connection);
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NetworkPeer.OnConnected(connection);
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}
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void INetEventListener.OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
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{
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if (!_isServer)
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{
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if (disconnectInfo.Reason == DisconnectReason.ConnectionRejected || disconnectInfo.Reason == DisconnectReason.ConnectionFailed)
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{
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NetworkPeer.OnConnectFailed(ConnectionFailedReason.Refused);
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return;
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}
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if (peer == null)
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{
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Debug.Log($"ERROR: {disconnectInfo.Reason}");
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NetworkPeer.OnConnectFailed(ConnectionFailedReason.Refused);
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return;
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}
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}
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if (peer == null)
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{
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return;
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}
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if (_clients.ContainsKey(peer))
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{
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TransportDisconnectReason reason = disconnectInfo.Reason == DisconnectReason.Timeout ? TransportDisconnectReason.Timeout : TransportDisconnectReason.Shutdown;
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NetworkPeer.OnDisconnected(_clients[peer], reason);
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_freeClients.Enqueue(_clients[peer]);
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_clients.Remove(peer);
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}
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}
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unsafe void INetEventListener.OnNetworkReceive(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
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{
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if (_clients.TryGetValue(peer, out var c))
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{
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var len = reader.AvailableBytes;
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reader.GetBytes(_bytes, 0, reader.AvailableBytes);
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fixed(byte* ptr = _bytes)
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{
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_buffer.SetFrom(ptr, len, _bytes.Length);
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NetworkPeer.Receive(c, _buffer);
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}
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}
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}
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void INetEventListener.OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType)
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{
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//ulong msgType = reader.GetULong();
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//if (msgType == NetickConfig.LAN_DISCOVERY_RESPONSE)
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//{
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// string name = reader.GetString();
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// int port = reader.GetInt();
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// var newSession = new Session()
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// {
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// Name = name,
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// IP = remoteEndPoint.Address.ToString(),
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// Port = port
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// };
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// if (!_sessions.Contains(newSession))
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// _sessions.Add(newSession);
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// OnMatchListUpdate(_sessions);
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//}
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//else if (_isServer && msgType == NetickConfig.LAN_DISCOVERY)
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//{
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// _writer.Reset();
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// _writer.Put(NetickConfig.LAN_DISCOVERY_RESPONSE);
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// _writer.Put(_machineName);
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// _writer.Put(_port);
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// _netManager.SendUnconnectedMessage(_writer, remoteEndPoint);
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//}
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}
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void INetEventListener.OnNetworkError(IPEndPoint endPoint, SocketError socketError)
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{
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Debug.Log("[S] NetworkError: " + socketError);
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NetworkPeer.OnConnectFailed(ConnectionFailedReason.Refused);
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}
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void INetEventListener.OnNetworkLatencyUpdate(NetPeer peer, int latency) { }
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}
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}
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