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12
Samples~/First Person Shooter/Scripts/FPSInput.cs
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12
Samples~/First Person Shooter/Scripts/FPSInput.cs
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using UnityEngine;
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using Netick;
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namespace Netick.Samples.FPS
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{
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public struct FPSInput : INetworkInput
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{
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public Vector2 YawPitch;
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public Vector2 Movement;
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public NetworkBool ShootInput;
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}
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}
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