From 01fcd6547b5cea77b2c8dd92939b9e61b10517b1 Mon Sep 17 00:00:00 2001 From: Karrar Date: Wed, 12 Mar 2025 03:54:23 +0300 Subject: [PATCH] Updated `AddressableSceneOperation` to fit the previous change. --- Netick/Editor/Netick.Unity.Editor.dll | Bin 64512 -> 64512 bytes Netick/Editor/Netick.Unity.Pro.Editor.dll | Bin 8192 -> 8192 bytes Netick/Editor/Unity.Netick.CodeGen.dll | Bin 24064 -> 24064 bytes Netick/Runtime/Netick.Unity.Pro.dll | Bin 18432 -> 18432 bytes Netick/Runtime/Netick.Unity.dll | Bin 138240 -> 138240 bytes Scripts/AddressableSceneHandler.cs | 4 ++-- package.json | 2 +- 7 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Netick/Editor/Netick.Unity.Editor.dll b/Netick/Editor/Netick.Unity.Editor.dll index 7adc5ee3e443a6086bd1c287ce3d334f7f6667e4..cf5b2ca9335c8c108abb6919fb9067f958d2f0e8 100644 GIT binary patch delta 114 zcmZqp!QAkJc|r$^K!g7=uzSmWw!bl}pH;YM@?;OON(HFko$pXVpz2Dg?U!1nzcQZqqLKg4=7(bPoB#yS BGPeK# diff --git a/Netick/Editor/Unity.Netick.CodeGen.dll b/Netick/Editor/Unity.Netick.CodeGen.dll index 50d697dc5f93270a5e60d1a3a217ff3f58c9ea4e..e3585b48c4e73f6979b3706e6ad143c5a335b769 100644 GIT binary patch delta 107 zcmZqJ!`QHgaY6@+OVIkBjXfVc1>Cm%pDU4Q;<_)C|J)NTNB+${UJuw=m|}h`o?H+V zAaGKJJE3W8Ld@996bVd|!Plh0i!-kcUZiwgis C$u*V$ diff --git a/Netick/Runtime/Netick.Unity.Pro.dll b/Netick/Runtime/Netick.Unity.Pro.dll index a3a9935c5c73b407c9b4bcbf68dafddddb4bb8f5..3e89b2caac8882baeef57aeddedfb7ed76de3962 100644 GIT binary patch delta 70 zcmZpez}PT>aY6^n-5k9O8+%$T1&;LV&n?(3>etkLR##ZT(vyGKn_x=Y II2>UI08#@VX#fBK delta 70 zcmZpez}PT>aY6^ny3;HRHukhw3iP(9Z=9#U!hPb(@|_i%M9eoUSY2TSOHck`Z-Oap I<8Xu>060q?eEACDWC{@2p=jxJu07myd+8q!zT)13=@%H8@)V$=Ghw12^@}Z*$nF=N QQX%QibY*)S6VoC|0Oohqjb5D)pn5+j25DdX4`%5 zGRmv4*cv{$GrfS3DL_EBB;@~3S6km^uco6rswXQ>zre_prvMe*%M29-sehqqwr)}2 RfAtMv;R@U1n3xtx0sseVGLrxR diff --git a/Scripts/AddressableSceneHandler.cs b/Scripts/AddressableSceneHandler.cs index 71ffc2d..c84a2ce 100644 --- a/Scripts/AddressableSceneHandler.cs +++ b/Scripts/AddressableSceneHandler.cs @@ -113,8 +113,8 @@ namespace Netick.Samples // -- Build Scenes // NetworkSceneHandler already implements exactly the code shown here, the reason we still included it in here is for demonstration purposes. - protected override AsyncOperation LoadBuildSceneAsync(int buildIndex, LoadSceneParameters loadSceneParameters) => SceneManager.LoadSceneAsync(buildIndex, loadSceneParameters); - protected override AsyncOperation UnloadBuildSceneAsync(Scene scene) => SceneManager.UnloadSceneAsync(scene); + protected override ISceneOperation LoadBuildSceneAsync (int buildIndex, LoadSceneParameters loadSceneParameters) => new BuildSceneOperation(SceneManager.LoadSceneAsync(buildIndex, loadSceneParameters)); + protected override ISceneOperation UnloadBuildSceneAsync (Scene scene) => new BuildSceneOperation(SceneManager.UnloadSceneAsync(scene)); } public static class AddressableSceneHandlerSandboxExtensions diff --git a/package.json b/package.json index bb94a4c..2b27022 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.karrar.netick", - "version": "0.13.26", + "version": "0.13.27", "displayName": "Netick", "description": "A networking solution for Unity", "unity": "2021.3",