diff --git a/Netick/Editor/Netick.Unity.Editor.dll b/Netick/Editor/Netick.Unity.Editor.dll index 7adc5ee..cf5b2ca 100644 Binary files a/Netick/Editor/Netick.Unity.Editor.dll and b/Netick/Editor/Netick.Unity.Editor.dll differ diff --git a/Netick/Editor/Netick.Unity.Pro.Editor.dll b/Netick/Editor/Netick.Unity.Pro.Editor.dll index 1576450..39e0558 100644 Binary files a/Netick/Editor/Netick.Unity.Pro.Editor.dll and b/Netick/Editor/Netick.Unity.Pro.Editor.dll differ diff --git a/Netick/Editor/Unity.Netick.CodeGen.dll b/Netick/Editor/Unity.Netick.CodeGen.dll index 50d697d..e3585b4 100644 Binary files a/Netick/Editor/Unity.Netick.CodeGen.dll and b/Netick/Editor/Unity.Netick.CodeGen.dll differ diff --git a/Netick/Runtime/Netick.Unity.Pro.dll b/Netick/Runtime/Netick.Unity.Pro.dll index a3a9935..3e89b2c 100644 Binary files a/Netick/Runtime/Netick.Unity.Pro.dll and b/Netick/Runtime/Netick.Unity.Pro.dll differ diff --git a/Netick/Runtime/Netick.Unity.dll b/Netick/Runtime/Netick.Unity.dll index 9c06bdb..091d3fb 100644 Binary files a/Netick/Runtime/Netick.Unity.dll and b/Netick/Runtime/Netick.Unity.dll differ diff --git a/Scripts/AddressableSceneHandler.cs b/Scripts/AddressableSceneHandler.cs index 71ffc2d..c84a2ce 100644 --- a/Scripts/AddressableSceneHandler.cs +++ b/Scripts/AddressableSceneHandler.cs @@ -113,8 +113,8 @@ namespace Netick.Samples // -- Build Scenes // NetworkSceneHandler already implements exactly the code shown here, the reason we still included it in here is for demonstration purposes. - protected override AsyncOperation LoadBuildSceneAsync(int buildIndex, LoadSceneParameters loadSceneParameters) => SceneManager.LoadSceneAsync(buildIndex, loadSceneParameters); - protected override AsyncOperation UnloadBuildSceneAsync(Scene scene) => SceneManager.UnloadSceneAsync(scene); + protected override ISceneOperation LoadBuildSceneAsync (int buildIndex, LoadSceneParameters loadSceneParameters) => new BuildSceneOperation(SceneManager.LoadSceneAsync(buildIndex, loadSceneParameters)); + protected override ISceneOperation UnloadBuildSceneAsync (Scene scene) => new BuildSceneOperation(SceneManager.UnloadSceneAsync(scene)); } public static class AddressableSceneHandlerSandboxExtensions diff --git a/package.json b/package.json index bb94a4c..2b27022 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.karrar.netick", - "version": "0.13.26", + "version": "0.13.27", "displayName": "Netick", "description": "A networking solution for Unity", "unity": "2021.3",