<?xml version="1.0"?>
<doc>
    <assembly>
        <name>Netick</name>
    </assembly>
    <members>
        <member name="M:Netick.NetickTransport.OnConnectRequest(Netick.NetworkConnectionRequest)">
            -------------------------------
        </member>
        <member name="T:Netick.SequenceId">
            <summary>
            A rolling sequence counter for ordering values. Repeats indefinitely
            with 1022 possible unique values (0 is treated as invalid internally).
            
            Consumes 10 bits when encoded for transmission.
            </summary>
        </member>
        <member name="M:Netick.IGameEngine.GetConnectionMetaSizeWords">
            <summary>
            Implements this to inform Netick about the size (in 32 bit words) of your connection meta data.
            </summary>
            <returns></returns>
        </member>
        <member name="M:Netick.IGameEngine.GetEntityMetaSizeWords">
            <summary>
            Implements this to inform Netick about the size (in 32 bit words) of your entity meta data.
            </summary>
            <returns></returns>
        </member>
        <member name="M:Netick.IGameEngine.OnEntitySpawned(Netick.Entity)">
            <summary>
            This is called when a new entity has been added to the simulation.
            </summary>
            <param name="entity"></param>
        </member>
        <member name="M:Netick.IGameEngine.OnEntityDespawned(Netick.Entity)">
            <summary>
            This is called when an entity has been removed from the simulation.
            </summary>
            <param name="entity"></param>
        </member>
        <member name="M:Netick.IGameEngine.OnUnlinkedEntityDespawned(Netick.Entity)">
            <summary>
            This is called when an unliked entity has been removed from the simulation.
            </summary>
            <param name="entity"></param>
        </member>
        <member name="M:Netick.IGameEngine.PopulateEntityMeta(Netick.Entity)">
            <summary>
            This is used to populate the user meta data for an entity.
            </summary>
            <param name="entity"></param>
        </member>
        <member name="M:Netick.IGameEngine.OnEntityMetaChanged(Netick.NetickEntityMeta,System.Byte*,System.Int32)">
            <summary>
            This method is called on the client when it receives new entity meta data. This must be used to create/setup network entities on the client. It can be called many times not only when the data has changed.
            <para>Note: user entity meta data can be used for custom user data that might be used in creating entities.</para>
            </summary>
            <param name="netickMeta"></param>
            <param name="userMetaData"></param>
        </member>
        <member name="M:Netick.IGameEngine.OnBeforeSend(Netick.NetworkConnection)">
            <summary>
            This is called before sending packets to the target connection.
            </summary>
            <param name="target"></param>
        </member>
        <member name="M:Netick.IGameEngine.OnPacketReceived(Netick.NetworkConnection)">
            <summary>
            This is called when a full packet has been received.
            </summary>
            <param name="source"></param>
        </member>
        <member name="T:Netick.INetickScript">
            <summary>
            A script which can be added to Netick internal simulation loop.
            </summary>
        </member>
        <member name="M:Netick.INetickScript.Initialize(Netick.NetickEngine)">
            <summary>
            Used to initialize the user script and assign Engine.
            </summary>
            <param name="netickEngine"></param>
        </member>
        <member name="M:Netick.INetickScript.NetworkStart">
            <summary>
            Called when this script has been added to the simulation. 
            </summary>
        </member>
        <member name="M:Netick.INetickScript.NetworkDestroy">
            <summary>
            Called when this script has been removed from the simulation.
            </summary>
        </member>
        <member name="M:Netick.INetickScript.NetworkUpdate">
            <summary>
            Called every frame. Executed before NetworkFixedUpdate.
            </summary>
        </member>
        <member name="M:Netick.INetickScript.NetworkFixedUpdate">
            <summary>
            Called every fixed-time network update/tick. Any changes/updates to the network state must happen here.
            <para>On the client, if you are the Input Source or if this Entity.PredictionMode is set to None, it will be called several times in one update/tick during resimulations. To check for resimulations, use [<see cref="P:Netick.Entity.IsResimulating"/>].</para> 
            </summary>
        </member>
        <member name="M:Netick.INetickScript.NetworkRender">
            <summary>
            Called every frame. Executed after NetworkUpdate and NetworkFixedUpdate.
            </summary>
        </member>
        <member name="T:Netick.INetickNetworkScript">
            <summary>
            A network scripts which can have networked properties and rpcs.
            </summary>
        </member>
        <member name="M:Netick.INetickEntity.Initialize(Netick.NetickEngine,Netick.Entity)">
            <summary>
            Used to initialize the user entity and assign Engine and Entity
            </summary>
            <param name="netickEngine"></param>
            <param name="entity"></param>
        </member>
        <member name="M:Netick.NotServerException.#ctor">
            <summary>
            Constructs a NotServerException
            </summary>
        </member>
        <member name="M:Netick.NotServerException.#ctor(System.String)">
            <summary>
            Constructs a NotServerException with a message
            </summary>
            <param name="message">The exception message</param>
        </member>
        <member name="M:Netick.NotServerException.#ctor(System.String,System.Exception)">
            <summary>
            Constructs a NotServerException with a message and a inner exception
            </summary>
            <param name="message">The exception message</param>
            <param name="inner">The inner exception</param>
        </member>
        <member name="T:Netick.OnChanged">
            <summary>
            Use this attribute on a method you want to call when a specific property value changes. Example: [OnChanged(nameof(PropertyName)]
            </summary>
        </member>
        <member name="T:Netick.Rpc">
             <summary>
             Use this attribute on any method you want to make an RPC. Should have the return type of void, and not be static.
            <para> * Use the parameter "source" to specify who is allowed to send this RPC.</para>
            <para> * Use the parameter "target" to specify who is allowed to receive and execute this RPC.</para>
            <para> * Use the parameter "isReliable" to specify if this Rpc should be reliable or not, meaning it won't be lost (due to packet loss).</para>
            <para> * Use the parameter "localInvoke" to specify if this Rpc should be executed on the machine it was called from.</para>
             </summary>
        </member>
        <member name="P:Netick.OnChangedData.InvokedForMisprediction">
            <summary>
            Returns true if this OnChanged callback is due to a mismatch between the state of this variable before rollback, and the state after rollback and resimulation.
            </summary>
        </member>
        <member name="M:Netick.OnChangedData.GetPreviousNetworkLinkedList``1(Netick.NetworkLinkedList{``0})">
            <summary>
            Gets a snapshot of the previous state of a NetworkLinkedList collection.
            </summary>
            <returns></returns>
        </member>
        <member name="M:Netick.OnChangedData.GetPreviousNetworkQueue``1(Netick.NetworkQueue{``0})">
            <summary>
            Gets a snapshot of the previous state of a NetworkQueue collection.
            </summary>
            <returns></returns>
        </member>
        <member name="M:Netick.OnChangedData.GetPreviousNetworkStack``1(Netick.NetworkStack{``0})">
            <summary>
            Gets a snapshot of the previous state of a NetworkStack collection.
            </summary>
            <returns></returns>
        </member>
        <member name="M:Netick.OnChangedData.GetPreviousValue``1">
            <summary>
            Gets previous value for the changed network property. 
            <para>Note: this must only be used with non-array network properties. For arrays, use <see cref="M:Netick.OnChangedData.GetArrayPreviousElementValue``1(System.Int32)"/> instead. </para>
            </summary>
            <typeparam name="T"></typeparam>
            <returns></returns>
        </member>
        <member name="M:Netick.OnChangedData.GetPreviousValueAsPointer">
            <summary>
            Gets a pointer to the previous value
            </summary>
            <returns></returns>
        </member>
        <member name="M:Netick.OnChangedData.GetArrayChangedElementIndex">
            <summary>
            Gets the index of the changed element of the array.
            </summary>
            <returns></returns>
        </member>
        <member name="M:Netick.OnChangedData.GetArrayPreviousElementValue``1(System.Int32)">
            <summary>
            Gets the value of the changed element of the array. This is an unsafe method, use it carefully and make sure to never go outside range to avoid a crash.
            </summary>
            <returns></returns>
        </member>
        <member name="M:Netick.OnChangedData.GetArrayPreviousElementValue``1">
            <summary>
            Gets the index of the changed element of the array.
            </summary>
            <typeparam name="T"></typeparam>
            <returns></returns>
        </member>
        <member name="T:Netick.Interpolator">
            <summary>
            A struct that is used to obtain interpolation data for a network property. 
            </summary>
        </member>
        <member name="M:Netick.Interpolator.GetInterpolationData``1(Netick.InterpolationSource,``0@,``0@,System.Single@)">
            <summary>
            Tries to obtain interpolation data for this frame.
            </summary>
            <param name="interpolationSource"></param>
            <param name="from"></param>
            <param name="to"></param>
            <param name="alpha"></param>
            <returns>Returns true if there was interpolation data for this frame.</returns>
        </member>
        <member name="M:Netick.Interpolator.GetInterpolationData``1(Netick.InterpolationSource,System.Int32,``0@,``0@,System.Single@)">
            <summary>
            Tries to obtain interpolation data for this frame. This is the array version.
            </summary>
            <param name="interpolationSource"></param>
            <param name="from"></param>
            <param name="to"></param>
            <param name="alpha"></param>
            <returns>Returns true if there was interpolation data for this frame.</returns>
        </member>
        <member name="T:Netick.Interpolation">
            <summary>
            A class representing an abstract interpolation interface, which is implemented by <see cref="T:Netick.RemoteInterpolation"/> and <see cref="T:Netick.LocalInterpolation"/>
            </summary>
        </member>
        <member name="T:Netick.LocalInterpolation">
            <summary>
            A class representing the local interpolation of this instance <see cref="T:Netick.NetickEngine"/>. This should be used whenever you want to use Predicted Timeline on the client.
            </summary>
        </member>
        <member name="P:Netick.LocalInterpolation.Time">
            <summary>
            Time in seconds.
            </summary>
        </member>
        <member name="T:Netick.RemoteInterpolation">
            <summary>
            A class representing the remote interpolation of this instance <see cref="T:Netick.NetickEngine"/>. This should be used whenever you want to use Remote Timeline on the client.
            </summary>
        </member>
        <member name="P:Netick.RemoteInterpolation.CurrentBufferTime">
            <summary>
            Interpolation time in seconds.
            </summary>
        </member>
        <member name="P:Netick.RemoteInterpolation.Time">
            <summary>
            Time in seconds.
            </summary>
        </member>
        <member name="P:Netick.AdaptiveRemoteInterpolation.CurrentBufferTime">
            <summary>
            Interpolation time in seconds.
            </summary>
        </member>
        <member name="P:Netick.AdaptiveRemoteInterpolation.Time">
            <summary>
            Time in seconds.
            </summary>
        </member>
        <member name="M:Netick.NetworkRpc.InternalIsResim(Netick.NetickEngine)">
            <summary>
            Internal method. Never call this.
            </summary>
        </member>
        <member name="M:Netick.NetworkRpc.InternalCreateRpc(Netick.NetickEngine,Netick.NetworkConnection,System.Int32,Netick.INetickNetworkScript,System.Boolean,Netick.RpcPeers,System.Int32)">
            <summary>
            Internal method. Never call this.
            </summary>
        </member>
        <member name="M:Netick.NetworkRpc.InternalCanSend(Netick.NetickEngine,Netick.Entity,Netick.RpcPeers,Netick.RpcPeers,System.Int32)">
            <summary>
            Internal method. Never call this.
            </summary>
        </member>
        <member name="M:Netick.NetworkRpc.InternalCanInvoke(Netick.NetickEngine,Netick.Entity,Netick.RpcPeers,Netick.RpcPeers,System.Boolean,System.Int32)">
            <summary>
            Internal method. Never call this.
            </summary>
        </member>
        <member name="M:Netick.NotClientException.#ctor">
            <summary>
            Constructs a NotClientException
            </summary>
        </member>
        <member name="M:Netick.NotClientException.#ctor(System.String)">
            <summary>
            Constructs a NotClientException with a message
            </summary>
            <param name="message">The exception message</param>
        </member>
        <member name="M:Netick.NotClientException.#ctor(System.String,System.Exception)">
            <summary>
            Constructs a NotClientException with a message and a inner exception
            </summary>
            <param name="message">The exception message</param>
            <param name="inner">The inner exception</param>
        </member>
        <member name="M:Netick.BadPacketException.#ctor">
            <summary>
            Constructs a BadPacketException
            </summary>
        </member>
        <member name="F:Netick.CustomizableSocketTransport._connectRequestBuffer">
            ----------------------------------------------------
        </member>
        <member name="T:Netick.NetworkLinkedListSnapshot`1">
            <summary>
            A snapshot of the previous state of a NetworkLinkedList collection. Note this must not be used outside the the scope of an OnChanged call.
            </summary>
            <typeparam name="T"></typeparam>
        </member>
        <member name="T:Netick.NetworkPlayer">
            <summary>
            Represents a network player, which can be either a local player (representing this sandbox) or a remote connection (representing a connected client)).
            </summary>
        </member>
        <member name="P:Netick.NetworkPlayer.PlayerId">
            <summary>
            The networked index of this player. 
            <para>Note: it returns -1 on the client for the local player when not connected to a server.</para>
            <para>Note: the server player always has Id 0.</para>
            </summary>
        </member>
        <member name="P:Netick.NetworkPlayer.PlayerObject">
            <summary>
            Use this to associate an object with this player.
            </summary>
        </member>
        <member name="P:Netick.NetickEngine.ConnectedClients">
            <summary>
            A list containing all connected clients currently.
            <para>Note: if you want the clients + the server, use <see cref="P:Netick.NetickEngine.ConnectedPlayers"/>.</para>
            </summary>
        </member>
        <member name="P:Netick.NetickEngine.ConnectedPlayers">
            <summary>
            <para>A list containing all connected clients currently, in addition to the server.</para>
            <para>Note: if you only want the clients, use <see cref="P:Netick.NetickEngine.ConnectedClients"/>.</para>
            </summary>
        </member>
        <member name="P:Netick.NetickEngine.ServerEndPoint">
            <summary>
            <i><b>[Client Only]</b></i> The <see cref="T:System.Net.IPEndPoint"/> of the server you are connected to. Returns null if you are not connected to any server, or if you are the server.
            </summary>
        </member>
        <member name="P:Netick.NetickEngine.IsConnected">
            <summary>
            <i><b>[Client Only]</b></i> Returns true if this client is currently connected to a server.
            </summary>
        </member>
        <member name="P:Netick.NetickEngine.FixedDeltaTime">
            <summary>
            Time period between simulation ticks.
            </summary>
        </member>
        <!-- Badly formed XML comment ignored for member "P:Netick.NetickEngine.Tick" -->
        <member name="P:Netick.NetickEngine.IsResimulating">
            <summary>
            Returns true if we are currently resimulating a previous input/tick of the past. On the server, it always returns false since <b>only the clients resimulate</b>.
            </summary>
        </member>
        <member name="P:Netick.NetickEngine.InKBps">
            <summary>
            Incoming data in kilobytes per second (KBps).
            </summary>
        </member>
        <member name="P:Netick.NetickEngine.OutKBps">
            <summary>
            Outgoing data in kilobytes per second (KBps).
            </summary>
        </member>
        <member name="P:Netick.NetickEngine.InterpolationDelay">
            <summary>
            <i><b>[Client Only]</b></i> Interpolation delay in seconds.
            </summary>
        </member>
        <member name="P:Netick.NetickEngine.RTT">
            <summary>
            <i><b>[Client Only]</b></i> The round-trip time (RTT) of the client in seconds.
            </summary>
        </member>
        <member name="M:Netick.NetickEngine.DisconnectFromServer">
            <summary>
            <i><b>[Client Only]</b></i> Disconnects this client from the server.
            </summary>
        </member>
        <member name="M:Netick.NetickEngine.Update(System.Single,System.Single)">
            <summary>
            Update Netick's logic. 
            </summary>
        </member>
        <member name="M:Netick.NetickEngine.Render">
            <summary>
            Call this to invoke NetworkRender on simulated entities. This might not be needed if you are running a headless build.
            </summary>
        </member>
        <member name="M:Netick.NetickEngine.AttachBehaviour(Netick.INetickScript)">
            <summary>
            Attachs a <see cref="T:Netick.INetickScript"/> to the simulation.
            </summary>
            <param name="behaviour"></param>
        </member>
        <member name="M:Netick.NetickEngine.DeattachBehaviour(Netick.INetickScript)">
            <summary>
            Deattachs a <see cref="T:Netick.INetickScript"/> from the simulation.
            </summary>
            <param name="behaviour"></param>
        </member>
        <member name="T:Netick.NetworkQueueSnapshot`1">
            <summary>
            A snapshot of the previous state of a NetworkQueue collection. Note this must not be used outside the the scope of an OnChanged call.
            </summary>
            <typeparam name="T"></typeparam>
        </member>
        <member name="F:Netick.ClientSimulation.SimReady">
            -------------------------------- -------------------------------- -------------------------------- --------------------------------
        </member>
        <member name="M:Netick.ClientSimulation.AddSnaps">
             -------------------------------- -------------------------------- -------------------------------- --------------------------------
        </member>
        <member name="T:Netick.NetworkStackSnapshot`1">
            <summary>
            A snapshot of the previous state of a NetworkStack collection. Note this must not be used outside the the scope of an OnChanged call.
            </summary>
            <typeparam name="T"></typeparam>
        </member>
    </members>
</doc>
